Power Rangers It's Morphin' Time

In Progress Power Rangers: it's morphing time! 1.0

No permission to download
The project is currently under development.
Whenever we posted an image with the White Ranger, people asked about Green.
Now that we've got Green on the screen, people ask about White...and Green, lol.

So, here's the answer to whether the Green Ranger will participate in the game...

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Great job, O! The green ranger looks so fantastic.

I think popping an extra finger or 2 on his left hand might make it even better :).
Congratulations for the quality of this animation!
At least there's the darkest gray color around where the black border of his hand/arm is. But I can see your point about the darkest gray color tone being not enough dark or little contrast to see.
 
Like the 4-player party you guys had!

We had improved the parallax scrolling of this stage: now the trees between the ground and the mountains moves on a different speed from the mountains, giving a more depth to the stage. 6 layers in total.


lso, we had lowered both Goldar and King Sphinx health values, to make the stage not so long as it was before.
It's kinda like the fighting game version of Power Rangers from Genesis where you fight monsters without blockades in normal Ranger mode. Good work on the parallax.
 
We had improved the parallax scrolling of this stage: now the trees between the ground and the mountains moves on a different speed from the mountains, giving a more depth to the stage. 6 layers in total.


lso, we had lowered both Goldar and King Sphinx health values, to make the stage not so long as it was before.
Great stuff!
Like your work, guys!
 
Wheres the Mega zord changing sequence dude? Even if it's just 3 pictures of the zoids connecting in different parts we need something buddy, I thought you already did it or maybe I missed something, looks strange just jumping from a fight on the ground and then zoids.

Also maybe make the zoids combat abit slower/gravity more floating, maybe some destructible buildings at the far ends of each stage (not in the way of combat) like the barrels on Ken's stage at the edges of the screen in street fighter 2.

I know fast is good but sometimes slower is good too and Zacks mouth still has lines underneath his bottom lip.
 
Wheres the Mega zord changing sequence dude? Even if it's just 3 pictures of the zoids connecting in different parts we need something buddy, I thought you already did it or maybe I missed something, looks strange just jumping from a fight on the ground and then zoids.
Two words: Copyright Restriction :)
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I avoid showing it on my main channel because Youtube jump into the copyright trigger almost instantly.
But you can see the cutscenes at our studio channel

Also maybe make the zoids combat abit slower/gravity more floating,
I tried it already, I didn't liked the result :(

maybe some destructible buildings at the far ends of each stage
I see what you mean, to make the stage less empty.
I do want to add some destructible element, but I am avoiding making them to destroy builds. So I am looking for big rocks, so they could have some items inside.
 
wouldnt it be interesting if all 4 playuers could control his bindentity limbs at once ? OR maybe complete annoying chaos
 
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