OpenBOR v3.0 Build 4153 for Windows/Linux/Wii

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From what I could tell when I tried, there is literally files missing, so it doesn't compile.  Most changes are made to shared files, like openbor.c so it should just be matter of compiling a new .exe, (as long as you have the XDK installed), but there is files missing from the xbox folder.

BeasTie said:
I finally got around to setting up the XDK again so I can compile a new xbox port. 

But these files are missing from engine/xbox/

"ram.h"
"globals.h"
"types.h"

http://www.chronocrash.com/forum/index.php?topic=1654.msg20266#msg20266

EDIT:
Likely these files have not changes across builds, so if anyone has an old version of the openbor-engine archive or xbox source files.  the first version by A600, he stated he had to remake those files himself.
 
they must of been changed for xbox, we went down this road before.

EDIT:
OTOH I think we managed to replace those files, but one of them, i think maybe globals.h still wouldn't compile.
 
Could someone please tell me how to get open bor to work on the wii.I've tried running it from a usb stick and an sd card and it doesn't show up on the homebrew channel.The strange thing is i've got it to work a few times before until it crashed.Then i reinstalled it'but it was only one version from about 2 years ago that worked.Any suggestions.
 
@BeasTie, for that, I won't be dabbling too much regards of that.

I did found sources by A600 before, both his Xbox port and his X360? one from some sites (the sources? are apparently included along with the binaries and they line up with the code yeah)

Also, is the Xbox port already SDL2 supported?
 
Yeah I've got A600 source files for build 3688, and he had files included called xboxmissing.c and xboxmissing.h
 
Hi,Plombo!
I found a bug, the function strwidth() doesn't work on Android 5.0.2(always returns 0 but it  works on Android 4.4..).
Any ideas?
 
SimonSmith said:
Hi,Plombo!
I found a bug, the function strwidth() doesn't work on Android 5.0.2(always returns 0 but it  works on Android 4.4..).
Any ideas?

Nope, I leave this kind of strange Android stuff to CRxTRDude.
 
Sometimes when im converting video to webm i get nice sound but sometimes i get weird "ringing" effect like if lowest frequency was boosted a lot and is distorted, i have webm file uploaded here and it does that weird effect, sound is distorted when playing in openbor, is it because of my converter ? Im using xmedia recode.I dont know yet whats causing it, particular frequency maybe ?
It plays perfectly fine sound in other video players like kmplayer or potplayer.

https://drive.google.com/file/d/0B8RnYSep1u_YYzFiRW9EN1RGeUU/view?usp=sharing
 
Yeah, the audio track of that video has a frequency of 48000 Hz.  See this note from the release post:

Also note that the audio track of your video should be encoded at 44100 Hz or a factor thereof.  If your video has poor sound quality when OpenBOR plays it, it's probably at 48000 Hz and needs to be resampled.

There should be a warning in the log file if you play a video with an audio track that needs resampling.
 
yEAH I guess i read that wrong somehow and thgought all vids should be 48000  :D
I changed it and now it plays fine but I have he-man intro with 48000 sound and works fine in openbor so i guess its random ?

 
bWWd said:
yEAH I guess i read that wrong somehow and thgought all vids should be 48000  :D
I changed it and now it plays fine but I have he-man intro with 48000 sound and works fine in openbor so i guess its random ?

All videos at 48000 should sound bad in OpenBOR.  For the one that doesn't, did you try it with this version or the preview release?

I'm not concerned about it of course, just curious.
 
It this and android version it sounds fine despite 48000hz thats why i waas puzzled.
HEre's this file and its not distorted in openbor like previous one:

https://drive.google.com/file/d/0B8RnYSep1u_YODZ2cmFRekJrcVk/view?usp=sharing
 
Plombo said:
Nope, I leave this kind of strange Android stuff to CRxTRDude.

Probably it's a problem with font_string_width in fonts.c. Unfortunately, I couldn't know how to read it. (Plus there's that MBS problem again which still puzzles me to this moment). I think there might be a better way to do this function that might work over ART. For that, I say I can't help you there.
 
Hi can anyone confirm that this version works on the wii,the only version i can get to work is version 2818 from 2010.Recent versions dont even show up on the homebrew channel.
 
Kenji, this version works fine on Nintendo Wii. I have it installed on my console, but i don´t have the forwarder.
Just install it on your sd card and put your games in paks folder. Then, you access openbor by the homebrew channel.
 
Hey Plombo is there any chance to improve bglayers and fglayers rendering so its not so taxing on cpu? i think that code is still unfinished from what i remember from lavalit thread about this feature and about 4 background layers slows down engine a lot even on decent machine, water effects are heavy on cpu as well while they worked very fast on very old amigas or ataris which puzzles me, even single bglayer and water effect can lag and drop frames.
Something like this for example hits cpu hard even on 640x360 resolution
bglayer data/bgs/water.gif  1 1 -110 -10 0 0 2 1 1 1 4 35 55 0.8
 
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