The games fun. What bugs me is the enemies sort of feel weightlessI'll wait for the price to come down or a sale before I play this one, there's too many things I don't like about it that I hope get fixed first, if not I'll mod it and fix it myself![]()
I plan to give it a go, but I will wait for a lower price and fixes, because this is a clear example of broken game to me:
1500 hits on a beat em up isn't normal, sorry. They should rename it to MVC2: beat em up edition
Ah, the so called modern beat em ups and the focus on infinite combos + wall bounce
The video above is one of the reasons I strongly dislike wall bounce in invisible walls
@O Ilusionista if you have gamepass on PC or on xbox , They added this on there to download for free buddy (Well not free because u pay for gamepass but you know what i mean) That is how i got itI plan to give it a go, but I will wait for a lower price and fixes, because this is a clear example of broken game to me:
1500 hits on a beat em up isn't normal, sorry. They should rename it to MVC2: beat em up edition
Ah, the so called modern beat em ups and the focus on infinite combos + wall bounce
The video above is one of the reasons I strongly dislike wall bounce in invisible walls
See, I never minded invisible walls, but this is yet again an example of modern devs not having a clue how to handle things the old heads solved decades ago. All you have to do is apply a ratio to the bounce. This introduces an organic decay so it's impossible to keep someone up forever repeating the same move, but doesn't impose any arbitrary limits. I mean, if *I* of all people can figure this out, and I'm nowhere near the old school devs in skill, how hard can it be?The video above is one of the reasons I strongly dislike wall bounce in invisible walls
/*
* If we are moving right, then we'll bounce
* to left and vice versa. The bounce velocity
* is 50% of original velocity so entity won't
* bounce between walls forever or be TOO easy
* to juggle.
*
* We also apply some damage to the entity as
* a % of the velocity. If the entity is moving
* left, we need to resign so the damage isn't
* negative.
*/
velocity_x = get_entity_property(acting_entity, "velocity_x");
if (velocity_x >= 0)
{
position_direction = openborconstant("DIRECTION_ADJUST_RIGHT");
toss_x = (-velocity_x) * 0.5;
toss_y = velocity_x * 1.5;
damage_force += (velocity_x * 3);
}
else
{
position_direction = openborconstant("DIRECTION_ADJUST_LEFT");
toss_x = (-velocity_x) * 0.5;
toss_y = (-velocity_x) * 1.5;
damage_force += ((-velocity_x) * 3);
}
or even better: apply a juggle limitAdd a simple gravity ratio that eventually overcomes the juggling lift. You still juggle to your heart's content, but you have to figure out the resets and use some skill + variety to do it.
or even better: apply a juggle limit![]()
lol, how did the devs let this happen?I plan to give it a go, but I will wait for a lower price and fixes, because this is a clear example of broken game to me:
1500 hits on a beat em up isn't normal, sorry. They should rename it to MVC2: beat em up edition![]()
1500 hits on a beat em up isn't normal, sorry.
We will feast on this in the future lol more bor games will comeHere's my playthrough of the game:
The game is okay, though I noticed some characters can't dodge or they can't throw enemies for some reason (you can see me trying to do that with certain characters but it's not working, they just block/parry instead)!!
Also like said above you can do an insane amount of hits on an enemy, especially with the tag system since there is no cool down you can just keep tagging in your character and do an insane amount of damage in a short amount of time (watch Thanos boss fight). I think that's what they're going for making the game like MVC since the art style is pretty much there!!
Looking forward to see who there adding in for the DLC in the future though, that sure will be interesting!! ROFL, with every game copying this art style I'm surprised no one has managed to make an BOR game with all the different assets lol (maybe in the future lol)!!
well, at least for me, I do have a rule of not using content from games newer than 2 years.ROFL, with every game copying this art style I'm surprised no one has managed to make an BOR game with all the different assets lol (maybe in the future lol)!!