The way the bikes explodes after the fall is bit weird (both movement and fire animation). Why don't make it to slide offscreen instead?
In this video, the enemies from Stage 2, which I just finished, appear. I made them before, but this is the latest version. Clearing this stage leads to the motorcycle stage, and I plan to make a boss later on.
Well done for recreating these biker sprites.View attachment 14452
I am also creating the Stage 2 biker gang characters using the relatively recent Stage 1 enemy sprites from the game that appear in recent videos. Once this is finished, the characters to be made later will be easy, so the beginning is the only struggle.
Great job!
In this video, the enemies from Stage 2, which I just finished, appear. I made them before, but this is the latest version. Clearing this stage leads to the motorcycle stage, and I plan to make a boss later on.
I think I've seen that game before, too. I didn't play it myself, but I remember it.Well done for recreating these biker sprites.
I love the faces the characters make when they get hit; it reminds me of the arcade game Trio the Punch Never Forget Me, which is exceptional.
Thank you. The part where the fight changes into a race(??) appears in the NES version of the Kunio-kun game.Great job!
And I like the transition between fight level and bike level!
It is still in the development stage, but once completed, we will increase the variety of enemies.if be planned to have variations between biker or other enemies in this stage, something simple like a change of hair color or different eyes would do the job easily![]()
Yes.Thank you. The part where the fight changes into a race(??) appears in the NES version of the Kunio-kun game.
I absolutely love the sukeban style archetype. ^^View attachment 14526
I have completed the design for the Sukeban character in advance.
While there may be slight changes from this point, I will work while maintaining the basic framework.
So you remember that old video. Back then and now, the stage and background music were exactly the same. The game details were different, but it brings back memories.I absolutely love the sukeban style archetype. ^^
Even if my favs are the unmaked without the long skirt. But both gives good varaiation.
5 and 7 particularly looks good.
And 8 looks almost like a sub boss ^^
Yeah, last time you did female enemy character was for your 2DFM Kunio game.
Nigh stages had such enemy I think...