Nekketsu Kouha Kunio-Kun Re

In Progress Nekketsu Kouha Kunio-kun Re v0.03

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The project is currently under development.
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I am also creating the Stage 2 biker gang characters using the relatively recent Stage 1 enemy sprites from the game that appear in recent videos. Once this is finished, the characters to be made later will be easy, so the beginning is the only struggle.
 

In this video, the enemies from Stage 2, which I just finished, appear. I made them before, but this is the latest version. Clearing this stage leads to the motorcycle stage, and I plan to make a boss later on.
The way the bikes explodes after the fall is bit weird (both movement and fire animation). Why don't make it to slide offscreen instead?
 
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I am also creating the Stage 2 biker gang characters using the relatively recent Stage 1 enemy sprites from the game that appear in recent videos. Once this is finished, the characters to be made later will be easy, so the beginning is the only struggle.
Well done for recreating these biker sprites.
I love the faces the characters make when they get hit; it reminds me of the arcade game Trio the Punch Never Forget Me, which is exceptional.
 

In this video, the enemies from Stage 2, which I just finished, appear. I made them before, but this is the latest version. Clearing this stage leads to the motorcycle stage, and I plan to make a boss later on.
Great job!
And I like the transition between fight level and bike level!
 
Well done for recreating these biker sprites.
I love the faces the characters make when they get hit; it reminds me of the arcade game Trio the Punch Never Forget Me, which is exceptional.
I think I've seen that game before, too. I didn't play it myself, but I remember it.
 
if be planned to have variations between biker or other enemies in this stage, something simple like a change of hair color or different eyes would do the job easily :D
 
if be planned to have variations between biker or other enemies in this stage, something simple like a change of hair color or different eyes would do the job easily :D
It is still in the development stage, but once completed, we will increase the variety of enemies.
 
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I don't know how many years it has been since I last drew a female enemy character.

I am working on a design concept for a delinquent girl.

She is scheduled to appear in Stage 3, so the day we meet her is not far off.
 
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I have completed the design for the Sukeban character in advance.

While there may be slight changes from this point, I will work while maintaining the basic framework.
I absolutely love the sukeban style archetype. ^^
Even if my favs are the unmaked without the long skirt. But both gives good varaiation.
5 and 7 particularly looks good.
And 8 looks almost like a sub boss ^^

Yeah, last time you did female enemy character was for your 2DFM Kunio game.
Nigh stages had such enemy I think...
 

I started creating a Sukeban as an enemy and began testing.
It is currently running smoothly. It was only difficult at the beginning, so I think I will be able to create the rest of the characters quickly.
 
I absolutely love the sukeban style archetype. ^^
Even if my favs are the unmaked without the long skirt. But both gives good varaiation.
5 and 7 particularly looks good.
And 8 looks almost like a sub boss ^^

Yeah, last time you did female enemy character was for your 2DFM Kunio game.
Nigh stages had such enemy I think...
So you remember that old video. Back then and now, the stage and background music were exactly the same. The game details were different, but it brings back memories.
 
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