NED
Well-known member
excellent work.
The bike stage is also about to come to an end. Players and enemies can attack, and players can use special moves from any Tecmo soccer game.
excellent work.
The bike stage is also about to come to an end. Players and enemies can attack, and players can use special moves from any Tecmo soccer game.
The outfits will be similar, but I will introduce a variety of enemies.Looks great!
I suggest adding enemy variants which arrive from behind to add variety.
man this stage looks so much fun!
The bike stage is also about to come to an end. Players and enemies can attack, and players can use special moves from any Tecmo soccer game.
The bike stage was created exclusively for Stage 2. Since it appears in a specific stage in the original game as well, I had to make a big decision to create this stage, haha.man this stage looks so much fun!
How many of these bike stages are planned to have in this game?
Excellent!
I have created a new special move for Hasebe.
The moves currently implemented are the normal, grab, and mount special moves.
Now, once I create the aerial special move, Hasebe will be complete.
If there is a game with mount attacks from the 2DFM era, it is a Kunio game, which was made quite a long time ago. I do not have the confidence to make it now, but I will try to capture its intention in openbor.Excellent!
I like the fact the grab and mount grab can lead to different moves.
It's a good way to add diversity.
I hope there will be diversity in the way the charcters fight with such moves.
I remember in your old 2DFM game from the mount some girl can slap with one hand, the other with both hands.
I like the idea you try to keep the intension in Openbor.If there is a game with mount attacks from the 2DFM era, it is a Kunio game, which was made quite a long time ago. I do not have the confidence to make it now, but I will try to capture its intention in openbor.
I absolutely love your work on Riki.
This video covers Riki, whom I had been putting off because I was focusing on other characters. For the new special move, I referenced Kazuya's special move from Tekken.
Given the setting of an 80s Japanese school (or an Eastern theme), English might not seem to fit quite well, but I think it is the safest choice for the language haha. If there is anything I struggle with, it is finding the English names for expressions from the original game haha.I absolutely love your work on Riki.
Nice moves and references.
And all of that with the great Kunio No banka remixes music...
Once again, this proves that our community can makes better beat'em ups than the actual games companies that tries to surf on the retro beat'em up trends.
your game is already better than any commercial beat I tried lately...
(not sure my english was great here)
Keep it up, this is great!