Power Rangers: Beats of Power

Complete Mighty Morphin Power Rangers 2.0.1

No permission to download
Project is completed.
StupidSnake said:
I used a continue and was quite disappointed that I couldn't morph back into my ranger form.

Continues are actually a glitch that I was never able to fix. You're not supposed to have continues in the game, as it causes other glitches as well, like being stuck in human form while facing off a boss.

thefallenalchemist said:
I loved playing the game, but it just seems rushed in the end. I like that it focuses on Lord Zedd's arc of the series, so if you do add anything it would be great to add a few more of his classic monsters. All the Ivan Ooze stuff was covered in the movie game, so I think putting that stuff into this would make it an unnecessary retread. As soon as I got to the cave level, it all started to fall apart. The game just keep throwing me bosses aside from that chase level, and then it was all over. It just seemed like you were in a slapdash hurry to get it out, though I'm guessing that is because you may have lost interest in it. If you ever decide to pick it back up again, I would be more than grateful. A lot of attention to detail went into it, so it left a mark on me. Even if you don't want to work on it, I'm still interested in playing your next mod.

You're are partially correct about being "in a hurry" to release the game. The truth is that the last level was completed long before stages 4, 5, 6 and anything regarding Zords. The reasoning for the boss avalanche near the end is that I thought it would be weird getting into Goldar's ring and not having Goldar as the first thing you encounter there.  Also I wanted to provide a break from all the putties. That said, I appreciate the criticism.

Thank you very much for the kind words and for being interested in my upcoming projects, that means quite a lot to me.
 
Mersox, dunno if you still need stuff for this game, but maybe this could be useful to you:
MMPRMovieSNES_Rangers.png
 
Thank you, O. I am done with the game as of now. There are a couple of bugs that I should take care of, though.

dafamily said:
here is my playthrough of the game, it's pretty easy if you know what your doing and remember the patterns!! 

Thank you very much! I watched the video and it definitely shows that learned the patterns of the enemies, specially with Dark Warrior (cave stage boss). Thanks!
 
nsw25 said:
just downloaded version 1.5. it starts off with first level facing Lord Zed. I thought game was broken, is this intentional or was it put at front for testing purposes ?

and there is an issue with his hands, when they open the closed hand sprites remain

x4hn43.png

OH SH*T!!!
Uploading fixed version now

D'oh!

EDIT: Thank you very much for bringing this to my attention, nsw25
 
nsw25 said:
Hey just wanted to let you know that the latest builds affect your game.

first select screen allows you to choose green ranger and even the zords (select screen plays before first cutscene) then after cutscene there is another select screen with green ranger still selectable)

didn't play through much to see if any other issues but will let you know

(FYI was playing on WII version)

Thank you, buddy.
 
hey guys i heard ya'll making Beats of Power: Morphinominal Edition

and i was wondering if u need a new villain base from the mmpr comics
latest

this is another evil tommy lord drakkon the hybrid dark ranger

 
and this is hes zord black dragon a zord created with a build in parks of the dragonzord and it can grow too
latest


if u want me to make this happen let me know b/c im ready
 
Thank you for the offer, supa. I already completed the new edition of the game but maybe that character could be added another time.

****************************************************

I recently released a new Special Edition and it's now available on Gamejolt:

http://gamejolt.com/games/power-rangers-beats-of-power/30577

Notes:
•Windows only, for now
•Make sure you master the new "Dodge" button

What’s new?
•4 player support
•Evading attacks is no longer done by tapping a direction twice; rather, it’s done pressing the new “evade” button (doesn’t seem to be a big deal, but it does alter gameplay quite a bit)
•One additional Zord level
•Silver Horns is now the Boss of the first level. Mutius now appears later in the game.
•Goldar has a voice, courtesy of Christopher Dean
•More energy power-ups
•Cutscenes last longer, more time to read
•New easy mode, for those who think the original game is too hard (tsk, tsk)
•The big, “realistic” explosions have been replaced to better fit the graphic style of the rest of the game
•Same with Rita’s teleport beam
•Lord Zedd fight is a bit less cheap now
•Bosses’ life increase if more people are playing
•“How to play” instructions are shown at the beginning of the story mode, hopefully now they’ll be read by newcomers
•You know that issue when you’re not in range to connect an attack to a Putty, but they can hit you anyways? Gone.
•Tommy (green version) now sports a black shirt. A bit more show accurate this way.
•New sound effects for the zord battles, taken from The Fighting Edition on SNES
•Whoosh sounds when attacking sound better now
•That weird bug when you die as a Ranger and respawn unmorphed is gone.
•Bosses now have a life bar.
•A bit less bikers
•Parachutin’ Putties
•Added a couple more details in background of Youth Centre.
•Lots more small fixes and tweaks here and there.
 
Still would have loved if you gave more moves for playable characters... i know you said you didnt want to but its one of my biggest gripe with the game.
I will help him with some edits.

Posted at front page and edited the first topic.
 
Mr merso, is this playable In android? And how much size this games? I can't browse to gamejolt because I'm in android right now, thx
 
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