mersox
Active member
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I recently released a new Special Edition.
Notes:
•Windows only, for now
•Make sure you master the new "Dodge" button
What’s new?
•4 player support
•Evading attacks is no longer done by tapping a direction twice; rather, it’s done pressing the new “evade” button (doesn’t seem to be a big deal, but it does alter gameplay quite a bit)
•One additional Zord level
•Silver Horns is now the Boss of the first level. Mutius now appears later in the game.
•Goldar has a voice, courtesy of Christopher Dean
•More energy power-ups
•Cutscenes last longer, more time to read
•New easy mode, for those who think the original game is too hard (tsk, tsk)
•The big, “realistic” explosions have been replaced to better fit the graphic style of the rest of the game
•Same with Rita’s teleport beam
•Lord Zedd fight is a bit less cheap now
•Bosses’ life increase if more people are playing
•“How to play” instructions are shown at the beginning of the story mode, hopefully now they’ll be read by newcomers
•You know that issue when you’re not in range to connect an attack to a Putty, but they can hit you anyways? Gone.
•Tommy (green version) now sports a black shirt. A bit more show accurate this way.
•New sound effects for the zord battles, taken from The Fighting Edition on SNES
•Whoosh sounds when attacking sound better now
•That weird bug when you die as a Ranger and respawn unmorphed is gone.
•Bosses now have a life bar.
•A bit less bikers
•Parachutin’ Putties
•Added a couple more details in background of Youth Centre.
•Lots more small fixes and tweaks here and there.
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This is a mod I was working on in early 2011. I switched to a Mac since then and I abandoned the project. It wasn't until recently that I discovered that I could use Openbor in Mac OSx, but for some reason this mod crashes on my computer so this project is on hold for the time being. If anyone wants to work on it, be my guest (just let me know beforehand, I would like to know
)
So, what is this? Well, originally this was going to be an updated version of the Mighty Morphing Power Rangers: The Movie game for Sega Genesis. That game had nice graphics but a slow, repetitive gameplay, annoying music and a dull color palette.
So the original idea involved remaking the game with new music (the same tracks but from a different source), recoloring the graphics using the palette from the Power Rangers games for the SNES, and reducing the number of bad guys and/or making them weaker, so the gameplay would be more fluid and you wouldn't find yourself in the same screen for what would seem like hours.
Eventually I decided to take some liberties with the game. The megazord scenes were scrapped, as was the change of the cast (the sega game went from using the season one cast to the movie cast with no rhyme or reason, just like in the show). I decided to keep the original cast through the whole game.
Additionally, if you lose half of your energy bar, you would demorph to human form.
The game is veeeery raw right now. The only thing completed was the Red Ranger sprites and animation, and the Putty Patrollers animaton (the sprites of the latter till need a bit of recoloring)
There is only one stage right now, but the change to morphed to unmorphed ranger works, although it is too abrupt and buggy sometimes. It definitely requires a transformation animation in between. The sprites for the human form of the Red Ranger require some tampering as well.
Anyway, here it is. I decided to upload it because even if I don't continue with it, at least it's out there. Might be useful for someone else.
I recently released a new Special Edition.

Notes:
•Windows only, for now
•Make sure you master the new "Dodge" button
What’s new?
•4 player support
•Evading attacks is no longer done by tapping a direction twice; rather, it’s done pressing the new “evade” button (doesn’t seem to be a big deal, but it does alter gameplay quite a bit)
•One additional Zord level
•Silver Horns is now the Boss of the first level. Mutius now appears later in the game.
•Goldar has a voice, courtesy of Christopher Dean
•More energy power-ups
•Cutscenes last longer, more time to read
•New easy mode, for those who think the original game is too hard (tsk, tsk)
•The big, “realistic” explosions have been replaced to better fit the graphic style of the rest of the game
•Same with Rita’s teleport beam
•Lord Zedd fight is a bit less cheap now
•Bosses’ life increase if more people are playing
•“How to play” instructions are shown at the beginning of the story mode, hopefully now they’ll be read by newcomers
•You know that issue when you’re not in range to connect an attack to a Putty, but they can hit you anyways? Gone.
•Tommy (green version) now sports a black shirt. A bit more show accurate this way.
•New sound effects for the zord battles, taken from The Fighting Edition on SNES
•Whoosh sounds when attacking sound better now
•That weird bug when you die as a Ranger and respawn unmorphed is gone.
•Bosses now have a life bar.
•A bit less bikers
•Parachutin’ Putties
•Added a couple more details in background of Youth Centre.
•Lots more small fixes and tweaks here and there.
-------------------------
This is a mod I was working on in early 2011. I switched to a Mac since then and I abandoned the project. It wasn't until recently that I discovered that I could use Openbor in Mac OSx, but for some reason this mod crashes on my computer so this project is on hold for the time being. If anyone wants to work on it, be my guest (just let me know beforehand, I would like to know

So, what is this? Well, originally this was going to be an updated version of the Mighty Morphing Power Rangers: The Movie game for Sega Genesis. That game had nice graphics but a slow, repetitive gameplay, annoying music and a dull color palette.
So the original idea involved remaking the game with new music (the same tracks but from a different source), recoloring the graphics using the palette from the Power Rangers games for the SNES, and reducing the number of bad guys and/or making them weaker, so the gameplay would be more fluid and you wouldn't find yourself in the same screen for what would seem like hours.
Eventually I decided to take some liberties with the game. The megazord scenes were scrapped, as was the change of the cast (the sega game went from using the season one cast to the movie cast with no rhyme or reason, just like in the show). I decided to keep the original cast through the whole game.
Additionally, if you lose half of your energy bar, you would demorph to human form.
The game is veeeery raw right now. The only thing completed was the Red Ranger sprites and animation, and the Putty Patrollers animaton (the sprites of the latter till need a bit of recoloring)
There is only one stage right now, but the change to morphed to unmorphed ranger works, although it is too abrupt and buggy sometimes. It definitely requires a transformation animation in between. The sprites for the human form of the Red Ranger require some tampering as well.
Anyway, here it is. I decided to upload it because even if I don't continue with it, at least it's out there. Might be useful for someone else.