Don't over-complicate it in your head, it's just simple logic.
1. Get my opponent entity.
2. Put my opponent entity into this animation and that frame.
3. Move them X number of pixels from my location.
Do it again for the next frame.
Keep that up until it's time to let them go. If it's a throw, set up some landing damage and then toss them X amount of distance. If it's a slam, do the damage first, then toss them a smaller bit of distance.
You figured out text file commands, you can figure out scripts. Seriously. What's the difference between learning this:
and this?
Post the parts that confuse you and ask questions. That's why we're here.
DC
1. Get my opponent entity.
2. Put my opponent entity into this animation and that frame.
3. Move them X number of pixels from my location.
Do it again for the next frame.
Keep that up until it's time to let them go. If it's a throw, set up some landing damage and then toss them X amount of distance. If it's a slam, do the damage first, then toss them a smaller bit of distance.
You figured out text file commands, you can figure out scripts. Seriously. What's the difference between learning this:
Code:
attack 63 57 18 29 3 1 0 0 10 5
and this?
Code:
@cmd position 4 -60 1 0 0
Post the parts that confuse you and ask questions. That's why we're here.

DC