Canceled Metroid: Warworld & Mission to Mars

Project is halted prior to completion and will not receive further updates.
Help please! I made the death animation for Crocomire, so that his skin melts off once he is killed but because of the level slow down it won't play correctly. I read the Openbor manual and set noslow 1, but the level still slows down when the boss dies. I tried declaring noslow in both the main level text and then tried it in the actual level text but still have the same problem. How do i stop the level from slowing down on boss 1 death.
 
Simple, just don't declare Crocomire as "boss 1".
Spawn it as a normal enemy.
If you want to spawn a music specially for Crocomire, you can do it on the level txt directly.
 
I cant get the boss music to play when I don't declare Crocomire as boss 1, I have the boss music set in the Norfair levels text, do you mean in the main levels text, and if so how would I set it or how will it look? Thanks Die_In_Fire.
 
Try it like this:
Music data/blabla/boss.ogg
At X


When player reach X the music will change.

Edit: a quick search with the subject "music" in the forum, gave me this result:

http://www.chronocrash.com/forum/index.php?topic=1028.0

BeasTie said:
It's in the manual, but music is mentioned several times so it's easy to miss.

Code:
music {path} {offset}

~Optional.
~{path} points to a .bor music file which will be played during the stage.
~{offset} is position in bytes music will return to when it loops. For instance, with a .bor file with 128000 byte size, setting offset to 64000 would make music loop from halfway of the music.
~you can change the music during a stage using "at" and giving a new file path, like this:
music   data/music/newmusic.ogg
at        600
 
I've added a new chapter called "Dark side of Zebes" which will feature creepy undead versions of Ridley and other popular Metroid enemies so it will be a little longer, but worth the wait
 
Finally finished all but one of the Samus suits: Chaos Suit, Fusion Suit, Nightmare Suit, Dark Suit, Phazon Suit, Classic Suit, and Light Suit. The Nightmare Samus is the evil version of Samus that lives in the alternate universe on Planet Warworld. It took me a long time to come up with a design that looked gothic enough to belong in the Chaos Zone. Let me know what you think of the design.

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This is probably a newbie question, but does anyone know how to make an entity invincible to elemental attacks such as: freeze, burn, shock. The reason I ask is because Samus freeze beam needs to work on regular enemies and not bosses, but it freezes every entity, including bosses.
 
Good games take a long time to make.  Especially when everything is being done by one person and your not using a existing mod to build it from.  I have not lost interest in this game keep up the good work and will look forward to seeing it when you get it to where you want to release it.
 
I haven't gotten into these series too much but the character's are certainly cool and the game's lookin' good so far! Keep up the coolie work!
 
Liu-Kang its good to hear from you again, I just downloaded your 4th Godzilla demo the other day and I think that the "Attack on Titan"-"Attack on Godzilla" level theme is totally awesome. Its kind of strange that I came across that on your site, because oddly enough I just watched the live action Attack On Titan movie just the other day and loved it. Anyway, congrats on your 4th demo, been following your project for a long time, and your Deviantart page, love Godzilla!!!
 
A.D. Vanderstein said:
Liu-Kang its good to hear from you again, I just downloaded your 4th Godzilla demo the other day and I think that the "Attack on Titan"-"Attack on Godzilla" level theme is totally awesome. Its kind of strange that I came across that on your site, because oddly enough I just watched the live action Attack On Titan movie just the other day and loved it. Anyway, congrats on your 4th demo, been following your project for a long time, and your Deviantart page, love Godzilla!!!

Good to talk to ya too Van! Oh sweet thanks for tryin' em'! Perfect coincidence there lol, Thanks for the support and by the way I reminded my brother our game inspired you into openbor and he felt all warm n' fuzzy lol, Also how's Boogey Blvd goin'?
 
Thanks Liu! Yeah Boogeyman Blvd. got so big that I decided to make it a stand alone game, so it wont be part of the trilogy and it will only deal with horror characters. It has tons of enemies and i am working on the Cenobites for the Hellraiser level at the moment. Also some new ghosts from Ghostbusters, 6 different Gremlins, 3 different Critters. Another addition, now the players can summon Christine, Ash's Car, the Headless Horseman, The Car, and other cool stuff. These projects are taking a lot of time because of the amount of material in them, and the fact that I'm working by myself at night and on the weekends. I've taken all of the advice you guys have given me and also have beta testers helping me work out the flaws. I don't like releasing demos, I want to release full games that have been play tested many, many times. Once I have released the games I would like to add more fan stuff on request, so I plan on letting the games have updates with extra material in them from time to time...

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You're welcome! Nice to hear, I'm so excited to play it- especially killin' oogaboogalers as Coolchak! Ohh are the players getting slimed to be a distinct possibility? lol, huh I never would'a thought Christine would be on the side of good, not that I'm complaining she's a nice car- well just looks nice lol, That's fair my bro n' I are demo crazy but I can see why you wouldn't be, I think the only thing I'd really want at this rate is playable Talbot/Wolf Man but the main roster still looks amazing as is! Keep up the good work it sounds like you are!  :)
 
@ nedflandeurse, I've never tried to work with custom life bars before, but that does make the game look much nicer. Do you know of a good tutorial on this subject.

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