I still have a dozen mods of my own I may of mentioned to people but never showed anyone. Mostly conceptual as I always go back to DOOM as the mod I want to make properly. But I have fun making stuff more 'hap-hazard' for myself to play and not worry about making anything perfect.
Doom MOD - My main baby
Wold3D MOD (Wolfenbor) - Can get this done now too because it steals doom scripts, it's like doom mod but wolf3d.
KungFu mod (NES) - It's kinda cool, it has new weapons like nunchucks and stuff, one day will finish it. Again was supposed to be simple mod to make quick, but I made it complicated adding scripts and trying to expand too much on a simple game.



Rage Of Evil
Kind of parodies Beats Of Rage and OpenBOR mods in general. It's like Street Fighter/SNK style cross with Mortal Kombat, you can do fatalities on enemies. You level up and can transform into different states. Dark Ryu, Dragon/Fire Ryu, Shadow Ryu, Pure Evil Ryu (total badass)
I was trying to add lots of different moves and combos, so I tested the scripts and transformations etc. But was spending my efforts to make the default Ryu first, because all other versions would be stronger variations of him. I'm actually better at making combos and stuff now, this mod was a way to learn openbor better in an easy beat em up game. but I ended up once again making it too complicated
Basic storyline, end of times scenario. You are not the good guy in this one, fight to become the most EVIL!




TMNT MOD (Untitled) - I started a while ago, but have been retooling this, it's getting fun to play now.
Kinda loosely based off the original comics, the cartoon and the old dodgy DOS/PC game Manhattan Missions (not to be confused with Manhattan project on NES) There's cutscenes from the original comic etc.
It was going to be like 'Rage Of Evil' with fatalities and lots of blood. But I toned it down a lot now, still working on Raph mainly, I have to 'smart pal' all the turtles sprites so I can make them with brown armbands etc. Trying to make rich combat with many move variations and abilities. Also making custom sprites for more moves etc.
I never really had a proper idea for this, I just started out adding Raphael to rage of evil
I'm using stages from Final Fight mod for testing, but it's basically the style I'll have to use anyway. All the stage etc. I could find that will suit this mod are going to be from final fight and streets of rage anyway. I'm adding a ton of punks gang members to beat up and kill. Plus working on some new sprites.














StarWars MOD - Abandoned - once again a simple idea got out of hand, but there is no star wars mods so maybe should make a demo. It was kind of like DJ's Sega Brawlers, except star wars. And a bit of a copy the old MUGEN starwars game. It was going well until I decided I was going to do something tricky so light sabers could have their own alpha settings. Well I got sick of this mod in the end

The fighting style I made for Anakin was cool thou.









Fallout MOD - (you saw the thread) Just and idea, got a lot ready but made myself leave it alone for now. I've ripped everything from Fallout 1&2 and even tactics. I did some tests in openbor and made some chars. Just have to decide what kinda game to make. It will be kinda of like doom mod again. But maybe open world and map driven.
(I still have something planned for Doom that would be Heretic/Hexen/Doom cross over. Kind of like 'Evil Dead', Doomguy is sent to ancient/medi evil times and has to fight the demon horde - D&D style)
EDIT - This Fallout mod is actually shaping up now, I'm just not sure what exactly to make with it. So I'm just working on characters and combat.
Also syndicate MOD was another one I mentioned in fallout thread too, I have everything ripped etc. (seriously everything)
Shit... I was just trying to keep you from being bored at work, but you've probably gone home for the night now, lol