Canceled Metroid: Warworld & Mission to Mars

Project is halted prior to completion and will not receive further updates.

A.D. Vanderstein

Active member
http://bulletbob24.deviantart.com/art/Metroid-Warworld-Title-screen-329370061?q=gallery%3Abulletbob24%2F27873612&qo=18
A.D. Vanderstein's Time Wars Saga: Book I
http://youtu.be/o8zF-fwDPIU

Main Story: In the year 2015 the Terminators of Skynet waged war on the human race. Left with nothing else to do & fearing the extinction of mankind, Global Defense Corp. Commander A.D. Vanderstein opened a sealed vault in the lower levels of the Pentagon & unleashed Umbrella Corps Bio-Weapons program. The war waged on & after five long years the Terminators of Skynet were unable to achieve victory over Umbrella's Bio-Weapons. In a strange twist of events Skynet decided to form an alliance with the Umbrella Corp. The terms of the contract, DESTROY A.D. VANDERSTEIN!!! With nowhere to run Vanderstein used an experimental time portal machine to escape termination. He was never heard from again...

Many years later...

Metroid Warworld:
When Samus's ship gets sucked into a black hole she thinks this must be the end.. Think again, because the black hole is merely a doorway to a strange new planet called Warworld. Once her ship lands She is met by Master Chief and Doomguy, who have also been summoned to this horrid place, and they inform her that on this planet your nightmares come to life. Literally!!! Sometime during this event Samus receives a 100 year old distress call from planet Earth. The message: All available Space Marines must report home immediately in order to aid Earth in a Cyber/Bio War, this is Global Defense Corp Commander A.D. Vanderstein... Godspeed...

Playable characters in Metroid Warworld: (Metroid's) Classic Samus, Light Samus, Dark Samus, Fusion Samus, *new Chaos Samus, (Halo's) Master Chief, (Doom's) Doomguy, & A.D. Vanderstein.

Enemies: Ridley, Mother Brain, Phantoon, Draygon, Crocomire, Kraid, Metoid Queen, 5 different metroids, several different space pirates, 5 all new bosses including Father Brain, and many many more





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The first game of the ADV Saga is complete & it will be "Metroid: Warworld". I had to remove the "Mission to Mars" game from this mod because the file size was already 450 MB. I will update my original post later to include all of the changes that have been made. The "Mission to Mars" mod should be ready in a couple of months & it will be the direct sequel to MWW. Hopefully I will have some time this weekend to upload the mod, btw does anyone know the correct protocol for uploading a mod? Do we ask for approval like we did at Lavalit and upload it to Chrono Crash, or can we just post a file storage link?
 
Whoa! that's huge! are you using big music files in the mod?

BTW do you have some screenshots to show?
 
Thanks NSW:-)...... Blood I have several screenshots on my Deviant Art gallery, the link is at the top of my original post. There are screenshots from 3 of the 6 ADV Saga mods: Metroid:Warworld, Mission to Mars,Bio-Doom, Boogeyman Blvd., Gears of Doom & Kaiju Killers. Four of these mods are complete except for some tweaking left to do, mostly adding a few more animations and working with boss aggression limits. Some of the bosses were way to hard to beat, so I had to tone them down some. I will begin to release a new chapter from the Saga about every 3 months until the series is complete. I have just began working on the "Kaiju Killers" mod, which will be the final chapter in the ADV Saga. This Game will feature about 35 to 40 monsters from Godzilla, Gamera, Ultraman, & King Kong movies done in the same style as my other mods, however it will be different from the other 5 mods because this will be a Kaiju fighting game. The main character will be the Kaiju Killer which is part monster part cyborg created by A.D. Vanderstein to fight a universal monster war. I will give a lot more information at the end of the summer, I have three vacations in a row and I plan on finishing the first 5 mods and KK's will be complete by this time next year.
 
BulletBob, did you improved the gameplay with the suggestions from long time ago?
Your work, as always is very beautiful, but I'll be dissapointed if the gameplay continue to be the same from the Lavalit era, ignoring all the suggestions made.

how to be able to play it soon  :)
 
Yes, I have been working very hard on just simply trying to make the game fun  to play as well as attractive. I have increased the frame count on many of the characters to keep them from not looking so stiff. I have also been studying a lot of different mods & have learned many good techniques to use. Back on Lavalit Bloodbane told me to take my time and not be in a rush & so I put another year into the mod. The story has also grown in size and complexity as well as the characters, both Player & Enemy. I hope the changes I have made will make the game fun, but if not I will just have to just keep working out the kinks. I will try to upload MWW this weekend, & hope for some good feedback. Thanks guys!!
 
Looks good! nice screen

You should consider changing the lifebar colours.

And maybe adding alpha 6 to the metroids for some transparency.
 
BeasTie I tried alpha transparency on the mertroids, but it didn't look right because there legs/claws are supposed to be solid & the body transparent. How would I go about making part of the body transparent, & and the claws visible?
 
You know this may also solve my problem with Samus screw attack. I tried making the screw effect as a NPC & in the stats made it folllow Samus, but when she would jump the NPC effect would fall below her before the attack was finished so I just removed it from her stats. I will try this though, thanks BeasTie.
 
A.D. Vanderstein said:

You can't use an NPC like that. "Follow" is for helper type npcs. IOW they follow you around like a best friend or a dog but still act independently; they don't stick to you like glue and aren't meant to. To do that you need to use binding.

DC
 
I have a few Quick questions. 1) Do the alpha sprites have to be in grayscale or can they be in color? 2) Would it be possible to just duplicate the original sprite frames & on the second set of frames erase the parts that are not transparent, create a second entity with the same stats, use alpha masking & binding to create a single entity? If that works then would it also be possible to make my Samus screw attack "effect" stay with her without falling down before the attack is complete?
 
1) Do the alpha sprites have to be in grayscale or can they be in color?

They should be in color.

If that works then would it also be possible to make my Samus screw attack "effect" stay with her without falling down before the attack is complete?

That's the reason bind is suggested. You can have the effect bound to Samus and auto remove it right when Samus is landing or after animation ends.
 
Bloodbane he's talking about alpha masks, they have to be greyscale

http://www.caskeys.com/arc/games/openbor/wiki/index.php?title=Alphamask
 
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