A.D. Vanderstein
Active member
Final level "Son of Samus". Samus must rescue her future son from the evil minions of Warworld. Screenshot of Sylas Aran in action against Kraid.
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Good stuff nsw, you know I noticed something about the select screen, the shadow bleeding only happens sometimes & other times it stays behind the character, Its weird. Thanks for the input.nsw25 said:vid looks good, fog looks great btw. maybe remove shadow from characters on select screen as clashes with light on background, also try to add some jiggling to the bosses belly and some slight chest movement, even slight movement in fingers just to help create life to character.
looking forward to playing this though i can tell im going to die alot lol![]()
Bloodbane said:My suggestion is:
- put Kraid in static position. He won't be flinched by any attacks and he'll hurt anyone touching him
- Kraid fights alone without any backups
- Kraid shoots spikes from his belly/chest in order: belly, middle , chest, and repeat. Give delay of 2 seconds between each shot to give time for Sylas to jump and avoid each shot
takedamagescript data/scripts/blink.c
void main()
{// Blink effect script
void self = getlocalvar("self"); //Get calling entity.
void Health = getentityproperty(self,"health");
void vSelf = getlocalvar("self"); //Get caller.
int iTime = openborvariant("elapsed_time"); //Get current time.
if (Health > 0){
changeentityproperty(self, "colourmap", 2);
changeentityproperty(self, "maptime", 10 + openborvariant("elapsed_time"));
changeentityproperty(vSelf, "invincible", 1); //Turn on invincibility.
changeentityproperty(vSelf, "invinctime", iTime + 100); //Set time ahead 5 seconds.
//changeentityproperty(vSelf, "maptime", 10 + openborvariant("elapsed_time"));
}
}
Yes the game will be complete, and I will not work on it anymore, you guys can play it, rip it apart, or do whatever you want to with it because I am tired of working on it and ready move on to my next project. I am waiting on the composer right now, but he is working really fast so be patient. As far as the other two mods in the trilogy they are complete for the most part, but I will not release them out of order.maxman said:(Applauding) Bravo, Vanderstein!It's great news you got a composer for it.
Looking forward to the release. I bet it's going to be complete, isn't it?