Canceled Marvel First Alliance 2 - WIP

  • Thread starter Thread starter zvitor
  • Start date Start date
Project is halted prior to completion and will not receive further updates.
Status
Not open for further replies.
I think Dinosaurs from Cadilliacs and Dinosaurs are also nice.
Keep it up!!!
 
@rafhot - Those are awesome thanks, I totally forgot about those resource packs of yours, I already have em downloaded.  The weapon versions of these Dinosaurs would great for this MFA stage.  I'll probably just use the normal ones myself.

Emm... what about those lizard thugs from Battle Circuit?
@Bloodbane - I have not seen many rips for this game, but it's one I wanted.

EDIT - I forgot, there is also these plant monsters you could use.
http://www.spriters-resource.com/playstation/suikodenii/sheet/20372/
http://www.spriters-resource.com/playstation/suikodenii/sheet/20351/
 
EDIT - I forgot, there is also these plant monsters you could use.

Looks nice! though I still think flower monsters from X-Men arcade are better.

Hmmm.... maybe I could show how to make Pterodactyl as flying enemy
 
where i can find rafhot rips?

....

Fisk Tower done,
Somes small changes at stages to improve it

n51y.png

llmn.png

21ui.png

wdtm.png

044s.png

r1od.png
 
everything which im doing right now is so boring, so i will skip somes stages, like asgard and atlantis.
this leves was at my plans to part 2, but now i will not do part 2 like other mode,
i will add 2 more stages to conclude original story.
game had 27 levels, so far now it have 34 (without count the levels of 2 extra stages of thanos and blackheart), and with all new projects features, im sure play mfa levels again will not be a boring experience.

prison break stage is done, added water movement at background, a prision basement level, and removed Sentry from cells, but still have to add all custom pain/fall anims to enemys here.

will try finish SHIELD stage this weekend, then i should try code the missing chars and i hope it bring some animation to finish this game.

release: some day at january.... maybe.

...
other changes,
red hulk power to 6
gambit range to 5
venom power to 5 (nowsdays i was watching spiderman ultimate ans playng marvel lego and he looks so much strong then at my comics time)
us agent power to 5
 
Too bad. :/

I figured you'd get bored with stage design. You clearly shine with character design, probably because you come from mugen.

But it's ok. The goal is to have fun, and if you're not, then there's no point.

I'm not sure there's anyone available, but have you considered asking for another modder to help with the stages?
 
yea, without part 2  its more like 1 1/2, but will call it 2 anyway.

...

stages are fun, map design i mean, and to atlantis and asgard are several base maps around to use.
problem is enemys sprites, and even when i find a perfect base wich dont need resize, i still have to make them fit to project style and add all fall/pain custom anims, freeze pallet. this are the boring part.
and each stage need at least 3 kind of minions and 1 boss, i cant reuse my current thugs at atlantis, asgard, space or hell stage.

... anyway im wondering about 2 extra remake modes,
i could use same map of captain america and avengers games, and use my current made enemys, that should be easy
and do same to konami x-men arcade
 
Hey Z when you add that char I worked on for you could you please send me an unlocked copy of the game when you release so i can play as her :P Great job and progress :)
 
Ultimate, lets not forget the Ultimate.

...
@esn23, after finish her i can send her like a private DLC to MFA 1, so you could test her there, should be better then work with 2 versions of MFA 2
 
So She-Hulk is the helper of Dr.Banner, but She-Hulk can be a great char.
Banner's helper should be A-Bomb or Skaar.
A-bomb is Banner's assistant while Skaar is Banner's son.
 
Sentry is helper of Dr.Banner
Hulk have no helper
and She-Hulk will be playable, her helper should be 1 agent of shield.
 
tumblr_mc8t59WiuU1qc9vexo1_500.jpg


btw, im back to project, doing little fixes, looks like it never end, i always find something to adjust.

only missing 3 boss enemys to add custom fall/pain anims, then i should add the missing "weapon" modes to sky levels and then, finally, move to part 2.
 
Status
Not open for further replies.
Back
Top Bottom