Canceled Marvel First Alliance 2 - WIP

  • Thread starter Thread starter zvitor
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Project is halted prior to completion and will not receive further updates.
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maxman said:
The stages look great, zvitor! Are you planning to make a platformer type on some stages like the recent shots shown?
i cant make high plataforms beause somes chars have a small jump, at this space stage i use somes walls and holes, but it have a different gravity from others stages.
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the x-men: mutant apocalypse mode should be 3 stages 2d and with plataforms.
 
My+Mod+-+0626.png


finished all sky chars weapons, somes will have 2 attacks where second attack always consume energybar, chars at some vehicle dont turn around, flyers could turn, and a lot of other features like fantastic car shot 2 beams at each shot, jubilee cant use eletronic device so if she try shot she receive  shock wich does damage on her, but her power attacks does extra damage to robot/mechanic enemys....

added silver surfer npc to last sky(space) level, and i should use him like npc at fantastic four "remake" too,
tonite i should start she-hulk code, all sprites done and colors fixed, Thanks Maru for her sprites, video soon, next step should be do the missing chars, just to remember:

- invisible woman by nno.lobo
- emma frost by esn
- deadpool by unlimited team
- magneto by maru
- cable by warecus
- winter soldier by jeffpr

...man, so much to do how i could plan it to last xmas?
 
You already have all the sprites for those characters as well? Cool!
What about enemies? We know about Thanos, Nebula and possibly Blackheart, but you don't talk about them much (no spoilers!)...
Did you get to put Dr. Strange anywhere?

O Ilusionista said:
so much to do how i could plan it to last xmas?
Now plan for this year xmas :)
Just so you know, I celebrate xmas on February. ;)




(edit: yey! she-hulk video!!!)
edit2: impressions.
I like her. Her run animation is great!
I was expecting a lot more throws, maybe a suplex (but that's probably because of MvC3).
Special is ok, but not impressive. I suppose her overall strength makes up for it.
The only thing I'd really ask you to change is her knee attack, because it leaves her vulnerable - in the video, she's always getting hit after it.
Really nice to see another update! Excitement revived!
 
thanks,
somes sprites sheets are not complete and need effects, and deadpool need to be resized and fixed.
im wondering about hold cable and magneto to be DLC later and close roster with 50 chars.
blackheart should be there, on a special mode, maybe dr stange too.

is hard make brawlers unique, the main reason why i wanted her to game was because it need more chars with jump 6, and she could be a fast brawler, different from colossus, thing, hulk and juggz.
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you are right about knee, will check another option to grabattack.
 
The only thing I'd really ask you to change is her knee attack, because it leaves her vulnerable - in the video, she's always getting hit after it.
you are right about knee, will check another option to grabattack.

No, he doens't! lol. Erf, you should undertstand that different moves needs to have different recovery time. Its common that moves which are strong have longer recovery time. Take a look at Samurai Shodown: the fierce slashes does HUGE damage, but if you miss...you're dead.

This adds strategy to the game. Don't remove it.
 
I also agree that the knee looks/acts just fine. She is already so powerful and quick that it's nice to have some type of drawback.
 
O Ilusionista said:
No, he doens't! lol. Erf, you should undertstand that different moves needs to have different recovery time. Its common that moves which are strong have longer recovery time. Take a look at Samurai Shodown: the fierce slashes does HUGE damage, but if you miss...you're dead.

This adds strategy to the game. Don't remove it.

If the knee atk has a bigger damage than the other moves, ok. The problem is to have a move that players would never do.
 
if that is a problem, raise the damage, not shorter the recovery time. Why people tends to equalize all moves from all chars, transforming all the chars on the same thing?
 
I understand about recovery time, Ilusionista. I only questioned the move's effectiveness because on the video, she's almost always getting hit after performing it. True, if the damage is greater, then it's useful (though I think it would need a different animation, as it doesn't LOOK that powerful now).
 
Zvitor, why don't you make it a two hit combo? She does the knee attack, which send the enemy to the air and she connects with a flying kick, which throws the enemy to the ground quickly?
 
wooooooow so much about her knee, thanks guys
somes good points here.
knee is a grab attack, maybe i will just change x speed or keep it this way, will do somes tests.
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im up for ideias for her special, but i dont want a area attack, because she is more fast than any other brawler, that is her advantage, if i put a area attack it will make her best brawler of game,
also, somes may not agree, but i dont like when cars or rocks come from nowhere.
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working on invisible woman, and any effect sugestion is welcome.
 
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