Canceled Marvel First Alliance 2 - WIP

  • Thread starter Thread starter zvitor
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Project is halted prior to completion and will not receive further updates.
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Wow! I see new Hydra, Department H, and U.S. Military troops in there. By the way, Ms. Marvel absorbs energy only. How are you going to properly script that?
 
it is just a MP bonus which her receive when get that kind of damage, same goes to human torch and fire attacks.
 
I know it is too far ahead in progress, but why would Department H align themselves with The Red Skull? Hydra, Kingpin, and others I can understand, but why Department H?
 
erf_beto said:
Cool features with Ms Marvel and Human Torch!

Errr... what's up with Psylocke?
psy-00.jpg
 
Great addition! :D

This mod needs more regular enemies

You know, looking at Ghost Rider's screenshot almost makes me think it's new bike ride mode :)
 
DEZEMBER ALREADY!
and i cant see it done at xmas,  :'(
i dont want to tink "this feature i will add at some update later", it should be final release (except for bug fixes)
so i will not rush, im slowly doing old stages and enemys updates.
...
one more female villain to do at street levels.
...
i will add this guy, because game dont have a fast minion (only dogs):
http://www.spriters-resource.com/snes/finalfight3/sheet/53555/
...
removed this guy:
http://www.spriters-resource.com/snes/finalfight2/sheet/36087/
because he dont fit to everyone else.
replaced by another guy which im fixing colors to fit.
http://www.spriters-resource.com/snes/sonicblastman2/sheet/45056/
...
im adding new extra pain and fall to all enemys, (pym gas, jubilee blind, arrow...)
so i dont have nothing new to show on next days.

...
btw, Animaraz asked for USagent sprites, and he should make his costume different from Cap, im not fan enough of USagent to do it, but looks like he is.(he released a mugen usagent already)

 
ONE MORE FEATURE ADDED:

chars with range 5 and 6, peform a different DF+A move if mp bar is full, it not consume mp bar,
it is just like gambit throw 2 cards, cyclops a bigger beam, a better version of same attack..... obvious inspired at x-men 2 clone wars.
 
zvitor, from videos I can see that your levels are pretty plain. Aside of enemies, there's nothing else on levels. All enemies walk close to players too making it repetitive.

I have some suggestions for variations:
1. obstacles
Not just item containers but obstacle, literally. Make a fence, barricade or anything with high HP and set them in a row blocking players path.
These would be great combined with shooters behind them ;)
2. land mines
3. Bomb-bot
This bot chases players with high speed and if it makes contact with player, it will explode.
4. enemies with special spawn
You can have some enemies ride motorcycle on entry then they jump off and let motorcycle go.
5. deadly obstacles
you can set attackbox in obstacle allowing them to hurt players, npcs or even enemies standing close to it.
Example: burning drums and charged rods
 
I agree with Bloodbane here by adding some obstacles for the levels might add some variety and some sort of challenge for them.
 
im adding plataform to current obstacles,
and i have some questions, which could save me test time:
- i can add pain3.. fall4... death5... to obstacles?
- if im at over a obstacle, enemy peform upper anim to try attack or it is exclusive to jumps?
- enemy need a jump anim to climb it, or could do it with jumpattack?
 
For some "obstacle" ideas, take a look at the current Power Rangers WIP, specially how the boss comes in, drops a bomb and then gets out, before the actual boss battle. Marvel villains are too awesome to appear only once. ;)

I like the new feature for DF+A special of Range 5-6 heroes. It's awesome, really, but... will you ever finish this game? :P
 
this new feature was already added, 10 heroes so far and need few sprites, somes examples:
- now storm DF+A will do tornado, and lighting to full bar, and added her old run attack
- cyclops bigger beam more damage and knock back
- gambit 2 "knife" card
- hawkeye "knife" bomb arrow
- punisher his full bar is the granade, and other attack is flash granade (wich use same blind pain of jubilee)
- mr fantastic, regular a "knife" eletric robot, full bar a "chase" robot which freeze enemys
- ironman, low range smart bomb (simillar to snes D, D + A), full bar his old projectile with more damage.

i spent a lot of time on heroes last months, and looks like my stages updates will not be quickly too, tonite i should spend some time testing stuffs to do what bloodbane said. i alread did 2 more 2D levels, and testing plataforms to check how enemys goes there, added a hole to bridge at stage 4, and create a invisible obstacle to hidde itens at stages (will try not spoiler it at videos)

and im not really worried about when game will be finished, im having fun doing it, so will not rush.
 
zvitor said:
and i have some questions, which could save me test time:
- i can add pain3.. fall4... death5... to obstacles?

no, sorry

- if im at over a obstacle, enemy peform upper anim to try attack or it is exclusive to jumps?

UPPER is exclusive to jumps. You should add rangea to the attack animation for enemies to use it against players in higher level

- enemy need a jump anim to climb it, or could do it with jumpattack?

Enemies don't jump on platforms by default, they only do that to walls.
 
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