Canceled Marvel First Alliance 2 - WIP

  • Thread starter Thread starter zvitor
  • Start date Start date
Project is halted prior to completion and will not receive further updates.
Status
Not open for further replies.
Why Jubille doesn't summon anyone?

I wish I could ake two more NPCs for you, Spider Woman for Miss Marvel and Squirrel Girl... but I can't promisse to finish them before xmas, real life is really disturbing "Cyrus' life". I tell you if I make any progress. Oh, have you thought about B.Panther flying sprite?
 
O Ilusionista said:
Zvitor, I have an idea which can help your game, and won't take too long to add: riseattacks.

Quicksilver will be playable?
i will tink about it
....
i hope so

Cyrus Annihilator said:
Why Jubille doesn't summon anyone?

I wish I could ake two more NPCs for you, Spider Woman for Miss Marvel and Squirrel Girl... but I can't promisse to finish them before xmas, real life is really disturbing "Cyrus' life". I tell you if I make any progress. Oh, have you thought about B.Panther flying sprite?
because she broke eletronic devices,
...
cool man
 
I'm watching video while I'm posting this. Will post comment later.

In his video, IronMan seemed to stay on air longer and didn't fall. Storm and the others seemed to be gently hovering down, but that's it.

Ah, I think zvitor set wrong value for floater function. Value defined for this function determines how long character would float before falling down.

anim follow1
loop 1
delay 1
offset 66 135
bbox 44 44 30 74
frame data/chars/Ironman/j0.gif
delay 8
@cmd keyflip 0
@cmd keymove 1.2 0.6
@cmd floater 48
frame data/chars/Ironman/j0.gif
frame data/chars/Ironman/j1.gif
frame data/chars/Ironman/j0.gif
@cmd keyflip 0
@cmd keymove 1.2 0.6
frame data/chars/Ironman/j1.gif
frame data/chars/Ironman/j0.gif
@cmd keyflip 0
@cmd keymove 1.2 0.6
frame data/chars/Ironman/j1.gif

In Ironman's float animation, the total time for this animation to play is 48 centiseconds. So in order for him to stay afloat, floater 48 is set.
For other characters, you may need to adjust the value. For Storm or other characters which seems to hover down gently, looks like you need to set higher value to match animation time.

Or if you don't like calculating details, just set floater 200 :)

(slapped forehead)

Ack, Ironman's total time is actually 49 centiseconds. Sorry zvitor  :-[
 
In Ironman's float animation, the total time for this animation to play is 48 centiseconds. So in order for him to stay afloat, floater 48 is set.
If am I not wrong, Iron man do falls on propouse. This is to avoid cheapness.
 
Props for the right size! Juggernaut IS BIGGER than any Hulk, but they always made both almost the same size.

But about the char per se...I don't like it. We can notice that "only-torso-spin-of-doom" trick on him, an common error on edited chars. There are times (at his punches, for example) where he moves just the upper part, while the legs remain in place. The ground wave move lacks more frames (as other attacks). Its basically one frame with his hand high, and the next frame he slams on the ground, and juggernaut is not that quick.

I hope you could find someone to draw new frames, because this Juggernaut is way better than the GBA one, but with so poor number of frames it just ruins it.

 
the lazy-only-torso-spin-of-doom trick was common on this games, final fight does it a lot, different from MVC fights likes games which we both come from, make juggz extra sprites for this playable was like you like to say "tirar leite de pedra", i even used some of facebook marvel sprites (thanks cyrus), if maru or someone else offer help i will be glad to accept, overall this  lacking frame juggz looks better then the well animated gba juggz. BUT i  will at least try do this frame between hand high and slam ground (using other lazy trick, rotate torso + speed effect)
 
I can't identify it that well, but I think Ilusionista is right about his animations... nevertheless, this is a BEAUTIFUL juggernaut, and I wouldn't trade it for the world! :)

I love how big he is! He doesn't even fit into the select screen! LOL
But despite his size, those big legs gotta make him move longer.

You must use make him a boss on a couple of stages before becoming a player.

 
erf_beto said:
I can't identify it that well, but I think Ilusionista is right about his animations... nevertheless, this is a BEAUTIFUL juggernaut, and I wouldn't trade it for the world! :)

I love how big he is! He doesn't even fit into the select screen! LOL
But despite his size, those big legs gotta make him move longer.

You must use make him a boss on a couple of stages before becoming a player.
I can't identify it aswell, and i agree, i also liked it.
 
I can't identify it that well
This is because I am Art Director, so my eyes are trained to spot tiny details (my job depends on it).

For example,
3dhWbMv.jpg


The green line its wrong at the new sprite of Juggernaut, which could led to some size errors. When we have chars which doesn't have the feet in a parallel position (in other words, each foot is at one position), the guide line should not be neither on the "top" foot (the back one or his left foot on this case), neither on the "bottom one" (the front one or his right foot), but it should be in the middle of both, like we use in Mugen and like the companies uses on the games (SNK and CAPCOM are good examples)

About the only-torso-spin, you can check it here for example:
jD9xGOC.jpg

Look how his torso is totally twisted to right, but not his legs.

And yeah, I know some games uses it (the first final fight, for example), but as you said to me some months ago, its not because the companie made something which we think its wrong that we can't fix it if we have the chance to do (or something like that).

Maybe I am just too nitpicky, I don't want to be rude or pisse on your crops.
 
If the America has Captain America, Canada has The Guardian

I just watched the new vid, though
I liked Guardian, specially his super.
will Puck get a new move? He only barrel rolls to the enemy....

Quicksilver is damn fast, good char for a combo
his super that uses mp is nifty, pretty useful for clearing enemies that surrounding you.
 
Zvitor, can you modify U.S. Agent's costume so that it doesn't look like a palette swap of Captain America?
 
the only reason why i added us agent and red hulk is because they are just a pallet swap, i dont like this chars enough spend time editing they sprites... but like ilu said, if someone want to edit.....
 
Quicksilver moves are amazing!
I also might be too nitpicky, so feel free to ignore, but I had the impression that Quicksilver looks stronger/more muscled than he should be. How is his sprite compared to Cap. America or Thor, for example. I know that his base is from CPS2 games, that have a different style, but I imagine him slim like Mr Fantastic, less muscled than Daredevil.

Guardian is just great! Loved his special/super/DM.

Will you introduce Rulk's new moves on his boss version? The same question applies to US Agent and SHulk.
 
Status
Not open for further replies.
Back
Top Bottom