Complete Marvel First Alliance 2 [Release]

  • Thread starter Thread starter zvitor
  • Start date Start date
Project is completed.
its not the version like for example xbox works with openbor but the version of openbor is outdated so if i wanted to make a mod work with it i would have to also use outdated scripts.  a lot of new recent scripts wouldnt be compatible with it because they are made for new versions of open bor and xbox uses older versions so the only thing i could do is use older scripts and not have all the functions that the newer builds have.  Zvitor used a ton of scripts in his mod the only way it would work on android is if he took out scripts or tweaked some scripts to an older version.
 
The game is very good .... congratulations ZVitor by maintaining optimum quality ... but there was a crash on my psp, when changing stage ....
 
Love the mod awesome game.

Beaten once so far. My favorite charas: Hulk, Deadpool, Mr Fantastic, Johnny, Rouge, Quicksilver, Deadpool, Jean Grey, Collosus, Electra, Red Skull and Mrs Fantastic.

Best moment using Jean gray to take out 2 shooters out suicide style lol.

Awesome game lots of nice little touches, in some places it can be overwhelming in single player especially with shooting enemies, in later stages you can focus and on shooting enemies and tear it up.

I got to Doom on the Doom themed stage and he just stayed off screen and wouldn't let me kill him  :'(
Oh well it was still fun anyway. Kept thinking there was something I was missing lol.

I know the charas have a more than a few moves I and hope to see more in a sequel, maybe at least another hyber viper blast or two?


Excellent job thank you Zivtor, you've earned a well deserved rest champion! Avengers!
 
crimefighters3 said:
I got to Doom on the Doom themed stage and he just stayed off screen and wouldn't let me kill him  :'(
Got the same problem! I kept shooting him with HumanTorch and it was working well (though it was incredibly cheap! ::) ), but at some point he couldn't be hit by projectile, nor would walk back into the screen (maybe I've hit him far enough into a plataform/wall/hole he couldn't jump and got stuck. I suppose it wouldn't be unfair to give him a teleport when too far).

I also found an issue with MoonKnight on Cap&Avengers Mode. In the stage with the reflexion/mirrors, his boomerang would only be visible on the mirror! It works fine, but you can't see it. :P

Rogue's special need to be "gravity free". On plataform stages (Mutant Apocalypse is my favorite mode!), she flyes but falls on holes and from plataforms.


 
to rectify that problem with facing Doom is play with the other members of the Four like Reed Richards or Thing to beat Doom.
 
fixed doom problem, and rogue, im colleting more bugs for one last update soon,
will check this moon knight problem.....
 
Cool! Another update!

I don't know about what other people think, but I feel Wolverine isn't overpowered as he is in the comics/cartoon/movies. I actually hate that everyone thinks he's so awesome, but maybe he should be more OP here too. Does anyone feel the same?

Do you plan to add riseinv like some people suggested? Game is not unplayable without it, but it is frustrating at some points. For instance, again with MoonKnight, not sure about others, but you can't block and attack RedSkull in Cap&Avengers mode. He's too fast!!! :(

Some sprite/animation suggestions/requests: it would be awesome if maybe someone would be so kind to sprite Dr. Strange's classic outfit, instead of his modern look. Also, I think he needs more time on screen, maybe with more special effects for his attacks (like a magic circle all over the screen, or more lightning strikes and fire bursts).

Either way, I can't stop playing this! :D
 
his special is the attack of game which does more damage, and without claw he recovery it fast... he have the bersseker which save him when he are near death, only him and red skull could do 3 hits when grab a enemy..... i tink he is OP, he is one of my favorites in game.
...
no plans to riseinv or sprites changes, just bug fixes.
change gameplay at this point demand to me test everything again to see how it will decress dificult,
i will test it when i back to do apocalypse update.
 
I was trying to figure out when do they start healing and how much, because I didn't notice with hulk, wolverine, deadpool...with and without claws
 
Uche said:
This game is too hard. You can't change the game options.

then use paxplode and change the settings yourself there you can enable cheats or give more lives and continues his game is really not that hard its just as hard as other games of the snes generation like xmen ma or marvel superheros
 
another update

I think cable's professor cube could be more aggressive.  As of right now I prefer using his telepathic powers so I use my hyper just so I can use it...maybe switch it around psy powers first then cube.

I think cable should be spiced up more.

like his dashing arm should be a dash move not a hyper move...and you should maybe use the spear sprites for an up close attack, and the sprites I gave you for a hyper beam should be his hyper move.  it's the sprite where he is jumping and pulling it from behind his back.

he could also use an attack for close range.

archangel's feathers should at least make enemies flinch, still should go through enemies but make it have hit detection. As of now his feathers are weaker than his punches and I thought the whole point of special moves were to help when punches do not.

mystique should be able to change into one of the minions instead of just shoot.  It would give her boss battle a little more depth.  if she transforms into one of them then you wouldn't know who you're punching until she changes back.

sentry needs an extra move like a light blast like guardian's area of effect hyper.

healing for those with healing factor should be more evident.  I couldn't really tell no matter how long I waited.

I really wished the sentinels would explode instead of just disappear.

ghost rider's health is terribly low. and nothing he has makes up for this.

hulk use to be the one to use but the banner transform really handicaps him, at least compared to red hulk or anyone who doesn't have this weakness...cool idea but not so much for a beat em up
 
warecus said:
another update

I think cable's professor cube could be more aggressive.  As of right now I prefer using his telepathic powers so I use my hyper just so I can use it...maybe switch it around psy powers first then cube.

I think cable should be spiced up more.

like his dashing arm should be a dash move not a hyper move...and you should maybe use the spear sprites for an up close attack, and the sprites I gave you for a hyper beam should be his hyper move.  it's the sprite where he is jumping and pulling it from behind his back.

he could also use an attack for close range.

archangel's feathers should at least make enemies flinch, still should go through enemies but make it have hit detection. As of now his feathers are weaker than his punches and I thought the whole point of special moves were to help when punches do not.

mystique should be able to change into one of the minions instead of just shoot.  It would give her boss battle a little more depth.  if she transforms into one of them then you wouldn't know who you're punching until she changes back.

sentry needs an extra move like a light blast like guardian's area of effect hyper.

healing for those with healing factor should be more evident.  I couldn't really tell no matter how long I waited.

I really wished the sentinels would explode instead of just disappear.

ghost rider's health is terribly low. and nothing he has makes up for this.

hulk use to be the one to use but the banner transform really handicaps him, at least compared to red hulk or anyone who doesn't have this weakness...cool idea but not so much for a beat em up
- incressed professor speed
- sprites of his hyper move are when his lost control of his power, then his arm does that thing, he didnt do it frequently so its better for hyper then dash which you can use anytime, spear attack sprites didnt looked cool.
- switch... yea,could be better
- cable dont have close range attacks, it is what make him unique and last char to be unlocked

- archangel is a great char, he have a great range to his U,U+A and you can combo it with run attack + jump down attack also he is one of fews with block back , archangel's feathers are purposely weak to not make him a spammer,

- will incress ghostR life to 4

- i still tink hulk moves compensates banner thing and make him better then red hulk

- life 5 has 300 life, life 6 had 320 and it was only to chars with healing factor at comics, so what i did was  remove this 20 life points from they, 5 and 6 now are 300, and 6 have healing factor, what is not suppose to be a great thing, just like at x-men 2 clone wars, if you survive at a group with few life, then rest a bit and you gain a bit of life, generally more then 20 life points.

thanks for fedback, bring more if you have.

@beto, btw i change storm attacks tornado is her weak DF+A and his current DF+A will be her run attack,


update in one or 2 days
 
Congratulations, zvitor! You really made the game a lot better than the previous MFA! You've improved a lot and also thanks to the spriters who've helped you on the project to make a dream come true. :) It's grand! Also, I was sure you would be better on it. For those who played the previous MFA can tell the difference with MFA2. You got major improvements so congrats! ;D I really love it, man! Thumbs up!

I found a problem in the last stage of the Deadpool mode. It's only a few walls which make entities fall in between the coded walls. I will show you later on how it's like.
 
Thanks man, i fixed this wall bugs to next update, it was reportes somes pages ago
 
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