Complete Marvel First Alliance 2 [Release]

  • Thread starter Thread starter zvitor
  • Start date Start date
Project is completed.
I tried with archangel but it was kinda rough to play with him but he was cool to play with. So far I'm good with Cap, Iron Man, Spider-Man, Cyclops, Wolverine, Gambit, Deadpool and Punisher.


the green flying robots in the savage land stage should not be jumping as well
 
Rafhot what do you think of the run animations for cyclops? its pretty cool eh?

rafhot or zvitor how do you do cyclops upward and diagonal optic beam move?

EDIT: Nevermind I figured it out.
 
really really really good!

Of course I cheated (paxplode+reallow Cheats) - I can't play with everyone without loosing a lot of lives, and I'm a bad player. LOL

You've turn previously "bad" characters into great fighters! Moon Knight, Daredevil and Elektra really surprised me. Punisher didn't. Maybe I'm playing him wrong but, for a "Range 5" char, he must brawl to be effective (I think you could make him fire his gun like Hawkeye uses his arrow when far from opponent).

I think you need to rethink Storm's dual D+F+A. I love both moves, but they are too different in the way they work: I've often needed the lightning palm rush but as soon as I finished inputing the command, the MP bar would fill up and she'd start casting the lightning bolt, and getting hit due to long casting wait. LOL

I'm sorry to say, but I really feel you should "lighten up" some stages. Maybe it's my phone's screen settings, but the dark fglayer made some stages so horrible to play that I've crossed off playing with Black Panther or some characters with darker palletes. You couldn't even see the great work you've done with the villains, like Lizard or Carnage. I'm ok with a couple of spots in some levels being really dark, but not the whole stage! Some characters could have a brighter pallete as well (ex. daredevil).

I'm also sad that Continues break the game. I'd prefer switching characters more often than keep playing the same one till next level. Good thing you've got a lot of those teleporters though.

I think the game deserves more cutscenes, like you did with Quicksilver and Magneto. I also feel you should introduce the teams at first stage a little slower: maybe start with the Avengers but they meet the Fantastic Four on their way, meeting Spiderman who is already on site, at the end of first level. Maybe show the X-Men alerted of Whirlwind's presence by Cerebro (he is a mutant, right?). Then the Avengers tell of the Red Skull plans and they all go together to stop him at the end of first stage.

Speaking of cutscenes, I'l be checking the text on them today. I'll send you PM as I work.

Maybe this next comment goes to warecus as well: Archangel's walk seems weird with his leg TOTALLY stretched down. Maybe you could "relax" his lower leg a little. I'd recomend adjusting his wings on some animations, but that's a lot of trouble for little gain.

I also feel that flying characters could descend a little slower. It's not like they got much to do up there...

Since you already mapped the Special to a separate button, did you consider mapping the D+F+A and the Summon Helpers to the other buttons? I play with kids, so I've done that to MFA1 - just a one line command -, but I agree it's kinda cheap...

Anyway, just some things to think about. None of them break the game (though I'd really like brighter stages :P)

Congratulations!
 
i like this dark philters, even with black panther... but i wil light it a bit
it is just subway or some other too?
erf_beto said:
Since you already mapped the Special to a separate button, did you consider mapping the D+F+A and the Summon Helpers to the other buttons? I play with kids, so I've done that to MFA1 - just a one line command -, but I agree it's kinda cheap...
I started it already!
after bug fixes i will release a .pac to androind version.


....
btw, where i got the engine to run at androind? i got it some time ago, but cant remember which one runs there.
 
I like the dark filters as well and some of colors on certain heroes look more menacing that way.
 
I started it already!
after bug fixes i will release a .pac to androind version.


....
btw, where i got the engine to run at androind? i got it some time ago, but cant remember which one runs there.
[/quote]
Any chance of a xbox .pac release?
 
Hanzo said:
I like the dark filters as well and some of colors on certain heroes look more menacing that way.
They do! And I think it's great too! The problem comes when the entire stage is dark.
It would be best if there were more points of light. So you/enemies hide in the shadows, then jump out at the opponent in the light!
 
zvitor said:
i like this dark philters, even with black panther... but i wil light it a bit
it is just subway or some other too?
erf_beto said:
Since you already mapped the Special to a separate button, did you consider mapping the D+F+A and the Summon Helpers to the other buttons? I play with kids, so I've done that to MFA1 - just a one line command -, but I agree it's kinda cheap...
I started it already!
after bug fixes i will release a .pac to androind version.


....
btw, where i got the engine to run at androind? i got it some time ago, but cant remember which one runs there.


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Hey buddy, someone manages some NPC that CAPTAIN, For the MFA?!?! It is because this style of clothing not very colorful too short!
 
erf_beto said:
really really really good!

Of course I cheated (paxplode+reallow Cheats) - I can't play with everyone without loosing a lot of lives, and I'm a bad player. LOL

how do you do this?
 
warecus said:
erf_beto said:
really really really good!

Of course I cheated (paxplode+reallow Cheats) - I can't play with everyone without loosing a lot of lives, and I'm a bad player. LOL

how do you do this?
Sent you PM with details, but I'm hardly "the best one there is" to explain this. :P
There's a tutorial here: http://www.caskeys.com/arc/games/openbor/wiki/index.php?title=OpenBOR_Manual#Getting_Started
except you have to take the files from the Download Section, because those links are probably dead ends by now.
 
yeah tried downloading 5 times and it is missing some stuff the link is broken here and looked ever where else to no finding it.
 
I dont think it will run on xbox because some of the scripts being used wont work on the version of openbor on xbox so unless he downgrades the game a bit it wont be able to play on xbox
 
The link shows "zero bytes"...

Can someone please re-upload it? I only have access to a computer with Internet just once a week. If I cannot download today, I will have to wait another full week...
 
Tested in Android and OpenBor crahs in the first loading.

Code:
Script error: data/chars/Cyclops/Cyclops.txt, line 106: Unknown error 'void' (in production 20)

               void mana = getentityproperty(self,"mp");
               ^


Script compile error in 'animationscript': mana line 106, column 20

********** An Error Occurred **********
*            Shutting Down            *

Can't compile script!
Total Ram: 1878319104 Bytes
 Free Ram: 272490496 Bytes
 Used Ram: 66922496 Bytes

Release level data...........	Done!
Release graphics data........	Done!
Release game data............


Release game data............	Done!
Release timer................	Done!
Release input hardware.......	Done!
Release sound system.........	Done!
Release FileCaching System...	Done!

**************** Done *****************

Can't compile script!


 
the android version your using of openbor is not compatible with the scripts zvitor is using
 
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