Ilu's Mugen Wips

Per Laspacho's request, I started to work on Topman to finish it.

Well while I am not a spriter, I came with a smoother animation for his medium punch:
yxaDsgL.gif


or maybe this, with the classic Capcom shake effect:
fvJEhod.gif


And I've worked on the hard punch too (now its a 2 hit punch - the second one knocksdown the target)
XBsoROD.gif

sxOHMpk.gif


Both attacks has a little dash to make the chain combos easier. The medium dashes a little while the hard one dashes more. Also its just a tiny detail, but I made Topman close his eyes a tad while punching, to give him more facial expression.
Tell me what do you think guys.
 
Very interesting power sets, O! I like when either a player or opponent slips onto the ground from the banana peel. That makes me imagine of translating that with OpenBOR script for slight damage after slipping from it. Yes, I know it's your Mugen WIP topic, but this is what I imagine for characters similar to Phoenix Wright and Roll in OpenBOR:

Example:

Code:
anim fall17
@script
void self = getlocalvar("self"); //Calling entity
void Health = getentityproperty(self, "health"); //Entity's health

if(frame == 6){//What will happen if this goes to frame 6, also known as, 7th frame in this animation?
   changeentityproperty(self, "health", Health-3); //Got damaged?
}
@end_script
delay 10
offset 56 144
landframe 6 #for landing on the ground 
frame data/chars/tony/fallb00.gif
frame data/chars/tony/fallb01.gif
frame data/chars/tony/fallb02.gif
frame data/chars/tony/fallb03.gif
frame data/chars/tony/fallb04.gif
delay 183
frame data/chars/tony/fallb05.gif
delay 15
frame data/chars/tony/fallb06.gif #Touch the ground!

The frankensprite of Top Man looks great BTW. :)
 
LOL! Roll surely knows how to make her opponent roll on the ground  ;D

I like her food shield, can it be shot forward like Leaf Shield?
 
I've been very very busy at RL (lot of things happens), some commissions and stuff...

But slowly I am getting back on the track with some wips:

Woodpecker - working on hitstates and damage display
jJ4KH76.png


Killer Croc - he is like 90% done
bokB26b.png
 
Nightwing

Working on what I most hate in Mugen - required animations
AdXyVSu.png

RuVJ6vh.png

f4X8AOY.png

vpPUi3a.png


Killer Croc
He is 90% done and will be released soon
XIAYTmp.png

And he will receive a massive sprite update soon :)

And some others I will post soon.
 
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