O Ilusionista
Captain 100K
I made a new hud for my game, to make it less BOR-ish. The bars have angled borders, to make it less squared. And I wanted to use shared colors on icons, so you can see which palette you are selecting in-game.
But I run into a problem: layers.
I would like to make my lifebars go BEHIND the panel I use for the bg, but It seams to not be possible, right? I tried every number at the last 4 variables, but no good.
Bgicon doesn't works either: it never gets IN FRONT of the lifebar. I tried with a bgicon with transparent spots (so we could see the bar behind it).
There is another option - I could use the HUD as the player ICON. But this will lead me to 2 new problems:
- I don't want to add all the HUD colors to the chars palette.
- Even if I add all the hud colors to the icons, when the character gets frozen...all the HUD will be blueish, something I don't want.
There is any other option?
But I run into a problem: layers.
I would like to make my lifebars go BEHIND the panel I use for the bg, but It seams to not be possible, right? I tried every number at the last 4 variables, but no good.
Bgicon doesn't works either: it never gets IN FRONT of the lifebar. I tried with a bgicon with transparent spots (so we could see the bar behind it).
There is another option - I could use the HUD as the player ICON. But this will lead me to 2 new problems:
- I don't want to add all the HUD colors to the chars palette.
- Even if I add all the hud colors to the icons, when the character gets frozen...all the HUD will be blueish, something I don't want.
There is any other option?