Icons layers

O Ilusionista

Captain 100K
I made a new hud for my game, to make it less BOR-ish. The bars have angled borders, to make it less squared. And I wanted to use shared colors on icons, so you can see which palette you are selecting in-game.

But I run into a problem: layers.

I would like to make my lifebars go BEHIND the panel I use for the bg, but It seams to not be possible, right? I tried every number at the last 4 variables, but no good.

Bgicon doesn't works either: it never gets IN FRONT of the lifebar. I tried with a bgicon with transparent spots (so we could see the bar behind it).

There is another option - I could use the HUD as the player ICON. But this will lead me to 2 new problems:

- I don't want to add all the HUD colors to the chars palette.
- Even if I add all the hud colors to the icons, when the character gets frozen...all the HUD will be blueish, something I don't want.

There is any other option?
 
I dont remember icon changing color when you get frozen, im using drawmethod tint to get blue sprites.
Some people make huds using icon and its currently the best way to get rid of default hud look, i was also using timer.gif to create hud but i think i had problems when screen was shaking but im not sure.
Just disable whitebox and blackbox on lifebars and use icon for hud.
 
I dont remember icon changing color when you get frozen
The enemies' icon gets blueish when you apply the frozen pal. hum, unless...I do not touch the hud colors at its pal...

to create hud but i think i had problems when screen was shaking but im not sure.
noquake 0 1

the second value makes it ignore screen quake.
 
I think DC or UT has said you can get layers over the lifebars, it just takes insanely high values.

I had problem other day, I set some chars to use global pal and parts of them were appearing black.  I think Plombo mentioned this bug.
 
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