To be precise, the game ended without receiving a coin after one secondpudu said:Hello, I haven't seen my friend for a long time. Thank you for porting to the latest engine. I found that when the player died, the number of lives could not continue to receive coins.
pudu said:Hello, I haven't seen my friend for a long time. Thank you for porting to the latest engine. I found that when the player died, the number of lives could not continue to receive coins.
Darknior said:I've try your game v4.0.2 on my PI and it works fine, so excellent, i can finish the two first levels, that i can't before
- I have a question, how to drop an item when you take it but don't want it, or you want to change ?
I take the rope and can"t drop it, i must take a hit to lost it.
Darknior said:- And with the AI there is a strange thing with climbing, i climb on first level and the computer try to climb with me, when it is on top with me he jump down, and do it again ... i don't really understand why because i stand it on top to fight.
magggas said:Okay guys, the job is done! ;D
Now with the new custom AI movement for the enemies the game plays even better! It's not perfect still but it's way way better now and gives the game a nice and new feel! Also now you can't trick the enemies anymore to walkoff on pits by themselves. Now your only option is to manually kick them on pits ;D
Now i just have to update the informations about the update on the tilte screen and intro and i will upload the game on the next few hours ;D
So once this is out i will later look again on adding Marian and Kunio at some point![]()
magggas said:About the weapons, i did not added the ability to drop/change the bats or whips. Maybe i will add this on another update in the future.
magggas said:Yeah, this can still happen on such narrow platforms. This situation got better with the new AI but since the new custom AI is not perfect this still can happen but not so often like before with the older AI. Before it was a lot worse on that specific thing. I have to find a way to change his default behavior for this specific situation.
And by the way, make sure to also get the newer 4.0.3 Build![]()
magggas said:Okay guys, i just released a new build 4.0.4 with infamous "no continue" bug fixed! Now since this is a bug on the current OpenBOR Engine itself, i only could solve this within the game with the workaround of separating the credits for each player like pudu suggested above . I will reverse this change again later on when ever the newer fixed OpenBOR Engine version will be available.
I also posted on my download pages a separate .pak File of the new build 4.0.4 for The Nintendo Switch.
Download here: https://magggas.itch.io/double-dragon-reloaded-alternate
Or here: https://gamejolt.com/games/double_dragon_reloaded_alternate/255630
By the way, soon i will post also a real update with some new chars![]()