fantomid be aware that this game needs an specific build to run, as the author said. If you try to run it on the latest engine version, you will have issues.fantomid said:Thanks magggas for this update.
I finished building the OpenBoR version for the Pandora handheld and included the module in the archive.
Waits for community members feedback![]()
O Ilusionista said:fantomid be aware that this game needs an specific build to run, as the author said. If you try to run it on the latest engine version, you will have issues.fantomid said:Thanks magggas for this update.
I finished building the OpenBoR version for the Pandora handheld and included the module in the archive.
Waits for community members feedback![]()
stin said:![]()
Your Mod is compatible with OpenBOR for Android (4161 with extra filters).
http://www.chronocrash.com/forum/index.php?topic=2226.0
Splendid scanlines filter for this Gem.
Oh my goodness! I don't even know what to say... Thank you bro!By the way, you are added in the games's credits![]()
kimono said:magggas: I think you should update your game to make it compatible with the latest openbor version. This gives you more options to further developments, moreover you've got Damon Caskey help.
magggas said:kimono said:magggas: This time I've finished "Where the Giant sleeps" (I'll see well Giant Baba to help him) and "Battle Royal" (it must be Battle Royale). I've got a black screen after I ended this second mod (I played on 3.0.0 version).
Is there a great difference between Arcade and Arranged and is it worth to have these 2 versions?
Well for some reason, in the WWF/WWE universe it's called "Royal" and not "Royale". I don't know why or what the difference means since i'm not a native English speaker, but this is what i found allover the internet.
The only difference between Arcade and Arranged modes is the music. I also was not sure if it's worth it to have these 2 game modes just for that but too many people requested this too many times. And now i don't really mind it.
As about the black screen you got, i have checked again and the olny explanation i could have for that, is that you maybe played the game with a different OpenBOR build than the one i'm providing with the download ???
nedflandeurse kimono
Well about Marian, it would be for sure funny to have her as a playable character. The problem is i could never make a full sptite sheet for her by myself. So this could only happen if you guys or someone else will make her sprites.
And by the way, my Lindas are having much more srites than those from the links you nedflandeurse have posted.
Damon Caskey said:Just keeps getting better magggas!
One tiny suggestion if I may... it wouldn't take much to add a pin mechanic to the wrestling ring area. In pseudo-code, something like this:
[list type=decimal]
[*]If KO'd in ring, gain back one HP during the fall. Although not strictly necessary, it's probably also good idea to also put them in a longer fall too (I'd just set a flag and force the fall to loop back instead of making a new animation, but its up to you).
[*]When near an opponent that can be pinned, Down + Jump (or whatever) assumes a pin. During the pin, you're vulnerable.
[*]If enough time passes, the pinned entity is KO'd for real, and they're out. I'd go so far as add the audible three count while pinning and a "lose" animation after, but that's window dressing.
[*]If you get knocked out of a pin or don't pin at all, they get back up - maybe with 5 hitpoints, so that one or two hits puts them back down.
[/list]
That cycle continues until you get a pin for the win!
This would make it feel like you're in a match, and force you to finish the job.
DC
PS: At some point, if you're interested, I'd like to help out giving the Lee Brothers some love. Namely, separating Jimmy from Billy by making Jimmy play DD2 style with Left/Right attack buttons and stronger single strike moves.