GreatTHANK YOU Piccolo!
It works flawlessly now.
Yeah as of now, only drawmethod "scale" (x, y) and "flip" (x, y) are supported in CMT.THANK YOU Piccolo!
It works flawlessly now.
Two questions:
Up till now I was using "obeditor". It also has options like the screenshot, which I do not see at CMT.
Am I missing something?
View attachment 3527
Also, frames that are "Drawmethod" made, do not appear properly at CMT. Example "rotate 220" shows the frame at it's actual frame, not rotated.
- Added option to disable auto-backup when saving files
- Fixed issue 1 and 3 (couldn't reproduce issue 2) @Kratus ChronoCrash Modders Tools
Thanks man, issues 1, 3 and auto-backup are all solved.Piccolo updated Chronocrash Modders Tools with a new update entry:
Changelog 0.4.5.4
Read the rest of this update entry...
Try and see for yourselfIs this tool better than openborstats?
Is this tool better than openborstats?
I've used openborstats before. It has some nice features but it is very buggy, crashed alot, and it has ruined my files too, so I stopped using it.OpenBORstats also tends to trigger virus alerts. False alarm or not, I won't host it for that reason. As @Piccolo said, OpenBORStats is also abandoned. The creator (MatMan) disappeared without a trace almost ten years ago. He vanished so suddenly and completely I'm worried something happened to him in real life.
AFAIK the source code is not available, and even if it was there's no one interested in taking over. It was a promising tool, but these days I can't think of any good reason to use OpenBORStats.
DC
Hey, yeah I'll need the txt file to investigate this@Piccolo
Thanks man, issues 1, 3 and auto-backup are all solved.
About issue 2 it's really hard to replicate, but after a few more tries it seems that it had some connection with big animations and attack boxes.
As you can see, if I reduce the animation size the issue does not happen, and only happens when I click 3x with a mouse cursor at the end of the line. In case you need the game file to make tests, please let me know.
Oh yeah it has nothing to do with negative offset, it's way more generalized. I deactivated some things in last revision yesterday, but I guess I deactivated too muchHi Piccolo. I was working on character offsets with negative values, and it work(s/ed) in the previous version. But when I tried the latest version, it seems it doesn't accept negative values for offsets anymore because you don't see its position adjusted everytime you change it. The negative value for offset is good when the sprites are cropped like this.
I forgot to show you and mention this. Every time I change the offset value on the right hand corner (offset box), the highlighted/selected box moves all the way down to the last part of the code in animations tab. It also happens the same with delay. When you try to change any value in the right side in animations tab, the highlighted box usually moves down to the very last.
Yeah now that you mentioned it the GUI widgets for offset (including "set offset") work only to edit existing offsets (offset that are already in the text of the animation). Never realized it before. Or maybe I messed up something at some point@Piccolo I am trying to moving to this tool, but there some stuff that isn't so much user friendly in some cases.
For example, how I set an offset, without editing the text?
When I try to enter a value (40, for example), the result is 00.
If I hit SET OFFSET, nothing happens.
View attachment 3556
- Fixed crashes when pressing delete at the end of an "attack" line @Kratus
- In animation, a new "offset" can now be added by using any "offset" widget (x & y spinners, "set offset" button) @O Ilusionista
- In animation, a new "delay" can now be inserted by changing the value of the "delay" spinner
@PiccoloPiccolo updated Chronocrash Modders Tools with a new update entry:
Changelog version 0.4.5.6
Read the rest of this update entry...