I'm sure some of you know it, there's aof trouble in south town new version. 1.8
AOF Trouble in South TownV1.8.1
jonsilva.itch.io
Thanks for the info, there were no news on his youtube channel.
- Made changes on almost all the levels, making the levels even faster
- The veihcle levels now play much faster with less enemies
- some bosses and enemies now have less health
Beware, rant ahead.
Nah, I admit that sometimes some very long levels gave me a stunned smirk during the first plays, but I'm used to the long stages packed with enemies and strong bosses of AOFTIS, once you master a game, the easier update feels like a downgrade in general. I don't know if faster levels means only less enemies or a shorter map of the stages as well. Since there are no more sprite limits so we can overdo things
for once and have a game so big that some stages are as long as a complete game and packed with enemies, nope, here comes the buzzkills that have to complain and ruin good things. To put it very gently, I really, really canāt stand āattack button spammersā (aka ā10-sec. spanniesā, 10 seconds attention spannies is the full honorable title) who always complain if a game is a bit harder or longer than normal and manage to influence (openbor) game developers to downgrade a game that they wonāt play again anyway. Dang, I managed to complete jonsilvaās version without cheating by playing a modest 1 hour and half per session, and not even every day. Yep it took me months, and I had lots of fun with it and that was the goal, to enjoy a great game (with its flaws) for quite some long time without switching from a game to another every 2 days. If a game is hard (AOFTIS is hard) and you want to stick to spam the attack button in a beat āem up, do one of the following:
Easy mode (aka above average mode for ā10-sec. spanniesā):
-backup the save folder and then spam the āend gameā and load feature if things get too hard.
Normal mode (aka Super hard mode turbo plus for ā10-sec. spanniesā):
-edit the levels.txt to increase n° of lives and credits up to over 10000.
-happy attack button spamming.
If the game is too long: use the save feature and play another day. Nobody forces you to play 16 hours a day or complete a 24 hours game in one session. There is a life outside your hideout as well; go out of your den and meanwhile, check if the smell in the other room doesnāt mean that someone you were supposed to look after left this world. This gameās nature is to be (mostly intentionally) over the top, larger than life, and so it shall remain. Deal with it.
Anyway, I guess I'll keep both versions of the game then.
The final level ryo falling now the combinations are much easier, and they no longer blink
I agree with this though, it was unnecessarily hard. What is due, is due, and as you can see, I'm not saying that this game is perfect and doesn't need a tweak and polishing.
Besides, there is a bug in the fight against Crazy Joe, at least in hard mode.
After some time the boat sprite flipped horizontally and all the āwalkableā area was messed up (I could walk on the water). I donāt know if this bug happens regularly, I lost in the next sub-stage, restarted the campaign and actually at stage 9, Iām close to see if the bug will happen again.