I recorded a test, it happens even if I press CTRL+S with no changes. Today it happened once at the end of the file but yesterday it happened after the first animation too.More importantly, I'll need the file in question, or at least an excerpt. As it might be related to an encoding issue preventing the empty line to be properly recognized![]()
Here's the entity:
C:
name Bottle #GROUND
type item
subtype weapon
nolife 1
typeshot 0
weapnum 6
shootnum 1
counter 2
gfxshadow 1 1
didhitscript data/scripts/didhit/weapons.c
ondrawscript data/scripts/ondraw/items.c
onspawnscript data/scripts/onspawn/items.c
animationscript data/scripts/animation/default.c
script data/scripts/updateentity/items.c
anim idle
loop 1
delay 160
offset 25 27
bbox 18 21 15 6
nodrawmethod
frame data/chars/weapons/bottle08.png
delay 8
drawmethod tintmode 1
drawmethod tintcolor 150_150_150
frame data/chars/weapons/bottle08.png
anim follow2
landframe 9
loop 1 1 9
delay 4
offset 25 27
@cmd sound "data/sounds/sor3_hit13.wav"
frame data/chars/weapons/bottle07.png
@cmd sound "data/sounds/sorx_attack4.wav"
frame data/chars/weapons/bottle00.png
frame data/chars/weapons/bottle01.png
frame data/chars/weapons/bottle02.png
frame data/chars/weapons/bottle03.png
frame data/chars/weapons/bottle04.png
frame data/chars/weapons/bottle05.png
frame data/chars/weapons/bottle06.png
frame data/chars/weapons/bottle07.png
@cmd aniChange 1 openborconstant("ANI_IDLE")
frame data/chars/weapons/bottle08.png

