The Ranma 1/2 series I thought was cool. I first met playing their games on the SNES, I liked the characters even before I knew they had anime/manga series.
The series has a lot of potential. Some characters have unexplored features in the games: Herb changes to female form when wetting in cold...
Testing Buster Rod G (in progress) in Robot Master Arena:
Testing Knight Man (in progress, too) in Robot Master Museum Stage, part 3. And the Gamma´s shoulder pad sprites will be updated.
Both Buster Rod and Knight Man will be unlockables in Mega Man Killers Mode (and playables in Robot...
News:
Testing new character: Power Muscler, from Mega Man 5 (new enemy or maybe NPC in Megaman Killers Mode).
Matasaburo (enemy from Mega Man 2, Air Man stage) is now with walking animation and new attack.
kick:
walking:
Magnet Man: He will have new animations to idle, walk, fall and rise...
News:
New enemy: Rembakun - after shoting 3 missiles, it uses normal shoting. It is from Megaman 5, Charge man´s Stage.
New enemy: SkyJoe (new variation of sniper joe, using one variation of the item-2 of MegaMan) - these Joes acts individually: one can block, while the other can shot:
Item...
Thanks @DCurrent .
Thanks for letting me know, @O Ilusionista . I'll take a look at this. I keep working on the game.
New Obstacle:
New custom enemy for this stage: Oshitsu Osaretstsu (MM 10)
Reference link: Oshitsu Osarettsu
*Update in Robot Master Arena Mode (some new enemies, lifebar position of double bosses of this mode, updated, re-positioned on the screen);
*Roll ́s wind attack now pull sniperjoe;
*Bass has a new palette and performs another attack in command 'U U A' if you press attack + any direction...
I am releasing a beta of my free-fan game, Mega Man Power Adventure, a beat´ n up of Mega Man made in OpenBor.
Besides to shooting, the characters also beat the enemies with punches and kicks. As if it were an evolution of the idea of Megaman Power Battle/Fighter, which approached Megaman in...
Note: Problem involving load game - the game closes when the player triggers the load game (it seems something related to the list of playable characters that is in the memory of the game. the story and megaman killers modes have different characters and still have the situation of the secret...
Minor Update:
I did a minor update in the game. Link:
Updates:
*Update in Robot Master Arena Mode (some new enemies, lifebar position of double bosses of this mode, updated, repositioned on the screen);
*Roll ́s wind attack now pull sniperjoe;
*Bass has a new palette and performs another...
Several updates since last beta release:
- Main Title screen Updated:
- How to Play is now added too before first stage in story mode;
- New Classic enemies and new characters are added;
- The new characters, like Tornado Man, Roll and others, are unlocked as the player advance in the game...