Pocket Dimensional Clash 2

Complete Pocket Dimensional Clash 2 2.3

No permission to download
Project is completed.
The complete roster of Pocket Dimensional Clash 2 after you beat the first chapter: 22 characters (+ Super Skrull, hidden).

We should have something close to 40 characters when you finish the Chapter 2.

select-bg-new2.png

The game is now divided into chapters: everything you've played so far is Chapter 1 (about 17 levels).Each chapter will have roughly the same number of characters and levels, and each will tell part of the game's story.We're still deciding whether there will be 3 or 4 chapters.
 
Pocket Dimensional Clash 2 next release roster - 36 characters:
Green - Available in 2.1
Orange - new in 3.0
Red - not confirmed yet

Can we have surprises? yes :)
GUy1m-RXEAEe_Ps
 
Hi @O Ilusionista , I wanted to know if the run and jump distance meant to be so where players cover a ton of ground and can move midair?
Normal jump is on point though.
 
Hi @O Ilusionista , I wanted to know if the run and jump distance meant to be so where players cover a ton of ground and can move midair?
This was done to cover the platform stages and some other stages, where you need to use runjump and attack.
The players which has runjumpattack, like Tyris and Gilius, now can't change the direction midair anymore.
 
Jennety looks good.
Thank you, buddy.

The name you wrote reminded me that there are differences between the Japanese version and World version. To avoid that, I'm going to change, “Captain Mummy” will be more recognizable.
 
The name you wrote reminded me that there are differences between the Japanese version and World version. To avoid that, I'm going to change, “Captain Mummy” will be more recognizable.
We will use him as "Mack" in the game, for two reasons:

- Mack The Knife is too big on the HUD
- Thanks to a character length limit on the allowselect (it's a OS limit, not an OpenBOR limit per se), we will need to change all the models name to use 4 letters only or less, and them apply a script to rever the names back. Because if your "allowselect" line is bigger than 256 characters, the engine won't let you use any characters beyond that limit.

Plus, we use a script on the select screen to be able to use cursors, and the code already check for "Mack".

Captain Commando's hyper has been changed to the iconic "Captain Sword", complete with a cameo from his friends. The old attack is now his grab special, a new mechanic added to the game.

 
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