O Ilusionista
Captain 80K
Pocket Dimensional Clash 2 is a beat 'em up game, like the good and old Streets or Rage, Final Fight and many others and its a spiritual successor from the original Pocket Dimensional Clash, for Mugen engine.
The game is still in early stages, so any feeback is very welcome!
Gameplay recorded with my daughter as P2
=============== HISTORY ===============
You will go visiting different dimensions (games), fixing the timeline (Like in the Exiles comics) lead by Blink (Marvel, ClariceFerguson(Earth-295)).So you will see chars from different games together.
Playable chars until now (can be changed on the future)
Reayon - Power Moves
Captain Commando - Captain Commando series
Blink - (Marvel)
Runs in WINDOWS, LINUX, WII and ANDROID
Feedback is welcome
Well, time passed by and another engine, OpenBOR, got my attention. After 1 year, I decided to start to learn it and...here we are
Here are the game specs:
- NES-like styled graphics only(not a straight NES style, but close to that)
- NES-like sounds and music, with some made by myself.
- 4 players
- Initial roster of 4 or 5 playable chars. You will unlock more chars once you progress in the game. I am targeting something like 20.
- NPC chars which helps you through the game.
(more info to come)
History
I need to adapt it for the OpenBOR version, but the main char would be Blink, from Marvel comics, which is a reality jumper
Clarice Ferguson (Earth-295)
You will go visiting different dimensions (games), fixing the timeline (Like in the Exiles comics).
So you will see chars from different games togheter
Playable chars until now (can be changed on the future)
Reayon - Power Moves (done)
Captain Commando (wip)
Blink (Marvel)
Team
Me (ideas, sprites, coding), Jhfer & Banxman3 (making many edits).
I hope to show more info on this really soon. I am dedicating all my free time to this project, I have stopped all my Mugen work for sometime until I make more progress, but I think it will really worth.
After 13 years of coding mugen sutff, to learn another engine is scary in the beginning, but I am like a child learn new tricks everyday in OpenBOR, and its community is very helpfull too.
I am not quiting with Mugen: I will convert some Mugen stuff to BOR and I will still making Mugen stuff for many time already.
I haven't dropped any wip neither I plan to stop any of them.
Wish me luck
Background History
Pocket Dimensional Clash was one of my fullgame projects done for the Mugen engine, back at 2010.
In fact, its an evolution of a very old project, from 2002.
You can check the Mugen version, which won't be developed anymore (at least, not for now), here:
Pocket Dimensional Clash
PDC Hyper Collection
More videos at
There were many reasons to stop it: the roster getting too big, I've developed a great template but it was very time consuming and a bit hard to code, the clash of styles (HR effects on NES sprites, something I liked on the past but now I just hate), the move for the Mugen 1.0 would be VERY tedious to do (since I use Z plane and the newer version of mugen doesn't have it anymore)...you got the picture.
The game is still in early stages, so any feeback is very welcome!
Gameplay recorded with my daughter as P2
=============== HISTORY ===============
You will go visiting different dimensions (games), fixing the timeline (Like in the Exiles comics) lead by Blink (Marvel, ClariceFerguson(Earth-295)).So you will see chars from different games together.
Playable chars until now (can be changed on the future)
Reayon - Power Moves
Captain Commando - Captain Commando series
Blink - (Marvel)
Runs in WINDOWS, LINUX, WII and ANDROID
Feedback is welcome
Well, time passed by and another engine, OpenBOR, got my attention. After 1 year, I decided to start to learn it and...here we are
Here are the game specs:
- NES-like styled graphics only(not a straight NES style, but close to that)
- NES-like sounds and music, with some made by myself.
- 4 players
- Initial roster of 4 or 5 playable chars. You will unlock more chars once you progress in the game. I am targeting something like 20.
- NPC chars which helps you through the game.
(more info to come)
History
I need to adapt it for the OpenBOR version, but the main char would be Blink, from Marvel comics, which is a reality jumper
Clarice Ferguson (Earth-295)
You will go visiting different dimensions (games), fixing the timeline (Like in the Exiles comics).
So you will see chars from different games togheter
Playable chars until now (can be changed on the future)
Reayon - Power Moves (done)
Captain Commando (wip)
Blink (Marvel)
Team
Me (ideas, sprites, coding), Jhfer & Banxman3 (making many edits).
I hope to show more info on this really soon. I am dedicating all my free time to this project, I have stopped all my Mugen work for sometime until I make more progress, but I think it will really worth.
After 13 years of coding mugen sutff, to learn another engine is scary in the beginning, but I am like a child learn new tricks everyday in OpenBOR, and its community is very helpfull too.
I am not quiting with Mugen: I will convert some Mugen stuff to BOR and I will still making Mugen stuff for many time already.
I haven't dropped any wip neither I plan to stop any of them.
Wish me luck
Background History
Pocket Dimensional Clash was one of my fullgame projects done for the Mugen engine, back at 2010.
In fact, its an evolution of a very old project, from 2002.
You can check the Mugen version, which won't be developed anymore (at least, not for now), here:
Pocket Dimensional Clash
PDC Hyper Collection
More videos at
There were many reasons to stop it: the roster getting too big, I've developed a great template but it was very time consuming and a bit hard to code, the clash of styles (HR effects on NES sprites, something I liked on the past but now I just hate), the move for the Mugen 1.0 would be VERY tedious to do (since I use Z plane and the newer version of mugen doesn't have it anymore)...you got the picture.