Mega Man Power Adventure

In Progress Mega Man Power Adventure 050922

No permission to download
The project is currently under development.
Bloodbane said:
Good work jhfer :D

BTW, I've coded script to limit enemy's movement for bike mode enemies. This script will keep enemies on 1/3 part of the screen (right side) :)
I don't have any demo to show this though but if you know how to implement the script, I'll share the script :)
I would like to see this script.
 
The script is declared as onmovexscript. Here's an example:
Code:
onmovexscript	data/scripts/movlim.c

declare that in enemy's header text

Here's the script:
MovLim.c
Code:
void main()
{
    void self = getlocalvar("self");
    int x = getentityproperty(self,"x");
    int Sp = getentityproperty(self,"speed");
    int XPos = openborvariant("xpos"); //Get screen edge's position
    int Screen = openborvariant("hResolution"); // Get screen width

    if(x <= 3*Screen/5 + XPos){
      changeentityproperty(self, "velocity", 2*Sp);
    }
}

This script will check enemy's position relative to screen. If it moves to left 3/5 part of screen, the script will push the enemy back to the right
You can adjust the 3/5 part in the script as needed
 
Bloodbane said:
The script is declared as onmovexscript. Here's an example:
Code:
onmovexscript	data/scripts/movlim.c

declare that in enemy's header text

Here's the script:
MovLim.c
Code:
void main()
{
    void self = getlocalvar("self");
    int x = getentityproperty(self,"x");
    int Sp = getentityproperty(self,"speed");
    int XPos = openborvariant("xpos"); //Get screen edge's position
    int Screen = openborvariant("hResolution"); // Get screen width

    if(x <= 3*Screen/5 + XPos){
      changeentityproperty(self, "velocity", 2*Sp);
    }
}

This script will check enemy's position relative to screen. If it moves to left 3/5 part of screen, the script will push the enemy back to the right
You can adjust the 3/5 part in the script as needed
Thanks.
 
Small Updates:

- VanPookin: he now run forward and run back, when hited (And I increased his speed). His battontos now are hited by shots;
iSfkR1T.png

tZMJd2a.png

- Remap Command key´ s names in menu.txt: special changed to shot, and attack2 changed to block;
- Stage´´ s Musics converted to .ogg format;
- Animated Idle in Select Player´ s Screen;
- Update in Intro Sprites, in How to Play and in the cutscene of first Stage;
- Npc´ s now are subject to screen (Rush, Bunby-Tank, BombMan and FlipTop);
- Reduction in HP of some enemies;
- Changed the fonts of the game and added Icon in the Options Menu.

Apparently, the game crashes´ s problem by losing all lives and continue, solved.
 
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Thank you! These fixes are much appreciated. Also, I think the RESPAWN animation for characters in the bike level should come from off-screen, not their spawn position.
 
I've made a video about your game


Also, I think you should make a page at gamejolt, it would be easier to update the game - and you would have more exposure
 
Several updates since last beta release:
- Main Title screen Updated:
dl-attach.php

- How to Play is now added too before first stage in story mode;
- New Classic enemies and new characters are added;
dl-attach.php


mmpa_0070-png.19618

- The new characters, like Tornado Man, Roll and others, are unlocked as the player advance in the game stages.
- Reduced number of enemies in the story mode stages;
- NPC´s characters is now displaying a new identification icon after rise animation;
- Metol enemy is now different from Metol aly ;

mmpa_0014-png.19616


- Some old stages are updated:
dl-attach.php

First Climatic Center Stage was updated...
dl-attach.php

...as well as Rock City Stage, with new details and new classic enemies...
dl-attach.php

- Some old characters, like Iceman, acquired updated moveset:
dl-attach.php

- New mode will be availiable: MegaMan Killers Mode. Play the story of game with perspective of the MegaMan Killers (with various new exclusive characters).
dl-attach.php

Ballade is one of the main characters of this new mode, alongside Enker and Punk
dl-attach.php

Bass will have a special participation in this mode.
dl-attach.php

Wood Man is another new character in the game.
my-mod-0193-png.17363

Waltz is a unlockable character in MegaMan Killers Mode. She appear too in the last stage of Story Mode, as an enemy.
My Mod - 0073.png
Ra-Moon´s battling Bass with his "guest" watching in a very special accommodation.
My Mod - 0076.png
Goblin boss sprite updated, with unused concept from megaman´s artbook.
My Mod - 0133__.png
 
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Minor Update:
I did a minor update in the game. Link:

Updates:
*Update in Robot Master Arena Mode (some new enemies, lifebar position of double bosses of this mode, updated, repositioned on the screen);
*Roll ́s wind attack now pull sniperjoe;
*Bass has a new palette and performs another attack in command 'U U A' if you press attack + any direction (Megaman, too);
*Ballade (MegaMan Killers Mode) now has remote bomb in normal shot, triggered by pressing block or block + down;
*Taken out from motojet mode characters without ship mode (new characters exclusives from megaman killers mode)
* Npc´s now are with rpg style´s lifebars.

Pallets of Roll
dl-attach.php


Chars (unlockables in story mode or megaman killers mode) & NPC´s
dl-attach.php

EDIT: PLAYABLE CHARACTERS LIST:

STORY MODE: MegaMan, ProtoMan, GutsMan, Bass, Duo, HeatMan, CutMan, TomahawkMan and IceMan.
In the Update, the following were added: Roll, PharaohMan, TornadoMan, SplshWoman, QuakeWoman, VesperWoman, NeoMetol, Fan (from Rockman Strategy), ElecMan, Piano and Woodman.

MEGAMAN KILLERS MODE: Ballade, Enker, Punk, Waltz, Dr. Wily (Fake), ClownMan, Piano, Woodman And ElecMan.
King being tested to unlock after playing Robot Master Arena Mode.

MOTO-JET MODE: only Story Mode Characters.

ROBOT MASTERS ARENA: Characters of Story Mode and MegaMan Killers Mode.

NPC´S (NON PLAYABLE CHARACTERS) LIST:

Eddie/ Flip-Top, BombMan, Rush (only with MegaMan Special), Bunby-Tank, Beat, Treble, Soil-Tank (Rockman Strategy), Brain Break (MegaMan 6).
FakeMan (MegaMan 9 - Fake Policeman Bot), Reggae, Evil-Eddie (MM 11), Med-Metol (Rockman Super Adventure Idea).
FakeMan, Reggae and Evil-Eddie appear only in MegaMan Killers Mode.
 
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Note: Problem involving load game - the game closes when the player triggers the load game (it seems something related to the list of playable characters that is in the memory of the game. the story and megaman killers modes have different characters and still have the situation of the secret character that I put to unlock after finishing the robot master arena mode). To avoid this, enter robot master arena mode to load the characters into memory. So, cancel it, and then load the game.
Until I can fix this problem.

knightman_new_test.png
New edit test for Knight Man, with new size and new detail on the shield.
 
Uploaded to resources and removed third party links. Made @jhfer resource owner and associated resource with discussion thread.

DC
 
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