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  1. J

    In Progress Mega Man Power Adventure

    Yes, I intend to return to working on this game later. Buster Rod G will be unlocked in the Mega Man Killers mode.
  2. J

    Complete Ranma 1/2 - Final Season

    The Ranma 1/2 series I thought was cool. I first met playing their games on the SNES, I liked the characters even before I knew they had anime/manga series. The series has a lot of potential. Some characters have unexplored features in the games: Herb changes to female form when wetting in cold...
  3. J

    In Progress Mega Man Power Adventure

    Testing Buster Rod G (in progress) in Robot Master Arena: Testing Knight Man (in progress, too) in Robot Master Museum Stage, part 3. And the Gamma´s shoulder pad sprites will be updated. Both Buster Rod and Knight Man will be unlockables in Mega Man Killers Mode (and playables in Robot...
  4. J

    In Progress Mega Man Power Adventure

    News: Testing new character: Power Muscler, from Mega Man 5 (new enemy or maybe NPC in Megaman Killers Mode). Matasaburo (enemy from Mega Man 2, Air Man stage) is now with walking animation and new attack. kick: walking: Magnet Man: He will have new animations to idle, walk, fall and rise...
  5. J

    In Progress Mega Man Power Adventure

    News: New enemy: Rembakun - after shoting 3 missiles, it uses normal shoting. It is from Megaman 5, Charge man´s Stage. New enemy: SkyJoe (new variation of sniper joe, using one variation of the item-2 of MegaMan) - these Joes acts individually: one can block, while the other can shot: Item...
  6. J

    In Progress Mega Man Power Adventure

    Thanks, @maxman and @DCurrent
  7. J

    In Progress Mega Man Power Adventure

    Barrage stage first part platform sprites was updated (making tests for solving bug of blinking ground):
  8. J

    In Progress Mega Man Power Adventure

    Thanks @DCurrent . Thanks for letting me know, @O Ilusionista . I'll take a look at this. I keep working on the game. New Obstacle: New custom enemy for this stage: Oshitsu Osaretstsu (MM 10) Reference link: Oshitsu Osarettsu
  9. J

    Demo Mega Man Power Adventure - Mega Man Power Adventure

    *Update in Robot Master Arena Mode (some new enemies, lifebar position of double bosses of this mode, updated, re-positioned on the screen); *Roll ́s wind attack now pull sniperjoe; *Bass has a new palette and performs another attack in command 'U U A' if you press attack + any direction...
  10. J

    Demo Mega Man Power Adventure 050922

    I am releasing a beta of my free-fan game, Mega Man Power Adventure, a beat´ n up of Mega Man made in OpenBor. Besides to shooting, the characters also beat the enemies with punches and kicks. As if it were an evolution of the idea of Megaman Power Battle/Fighter, which approached Megaman in...
  11. J

    In Progress Mega Man Power Adventure

    Note: Problem involving load game - the game closes when the player triggers the load game (it seems something related to the list of playable characters that is in the memory of the game. the story and megaman killers modes have different characters and still have the situation of the secret...
  12. J

    In Progress Mega Man Power Adventure

    Minor Update: I did a minor update in the game. Link: Updates: *Update in Robot Master Arena Mode (some new enemies, lifebar position of double bosses of this mode, updated, repositioned on the screen); *Roll ́s wind attack now pull sniperjoe; *Bass has a new palette and performs another...
  13. J

    In Progress Mega Man Power Adventure

    Several updates since last beta release: - Main Title screen Updated: - How to Play is now added too before first stage in story mode; - New Classic enemies and new characters are added; - The new characters, like Tornado Man, Roll and others, are unlocked as the player advance in the game...
  14. J

    In Progress Mega Man Power Adventure

    Preview of some new characters:
  15. J

    In Progress Mega Man Power Adventure

    No, this game is still in progress. Although I haven't posted news in 2020, it will have some updates.
  16. J

    In Progress Mega Man Power Adventure

    Small Updates: - VanPookin: he now run forward and run back, when hited (And I increased his speed). His battontos now are hited by shots; - Remap Command key´ s names in menu.txt: special changed to shot, and attack2 changed to block; - Stage´´ s Musics converted to .ogg format; - Animated...
  17. J

    In Progress Mega Man Power Adventure

    Thanks.
  18. J

    In Progress Mega Man Power Adventure

    I would like to see this script.
  19. J

    In Progress Mega Man Power Adventure

    Thanks, O Ilusionista. I really like explore the history of the game. Some more images from the game: Technodon Joe (custom enemy of Sniper Joe + Technodon from MM7), in second level of 3rd stage (Forest of Robosaurs): Dr. Willy unusual appearance in the last stage: Fire Trap in Ancient...
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