Kratus updated Streets of Rage X (Windows / Android) with a new update entry:
Beta 9
Read the rest of this update entry...
I didn't test everything but most reported issues are fixed in this new beta.
Thank you very much for all the feedback, playthroughs and tests, it helps me a lot to improve the project
Once most testers are forum members, from now on I will launch the beta test builds first here before opening to the public. In addition, I will try to redirect all the outside traffic related to feedback, suggestions and bug reports to here because we can have a centralized place to talk about everything related to the game.
About the changes they are all in the changelog but the main ones are these:
- many changes on Adam, updating his rage move, running attack, aerial special and adding his original punch with a longer range.
- many balance changes on damage values and enemies' aggression.
- major revision on playable enemies, added some cost-free moves as a running attack and changed some commands.
- reduced the players juggle limit to 1/3 of enemies limit, now players will be juggled during less hits.
- disabled bosses rage/counter from the second appearance onwards, only the first boss fight can use these features.
- added a "partial" rage/counter attack option in the menu, can be enabled for players and disabled for enemies.
- changed the rage attack command for players, now can be done by holding attack and pressing special or holding energy and pressing special (both works, no need to change in the menu). The QCF command (hadouken) was removed.
- added one more command for players to use counter attacks, now can be done by holding block and pressing attack (default is hold block and press energy, both works, no need to change in the menu).
- simplified the loading screen to a faster loading time.
- readjusted all bosses counter attack chance according to every difficulty level.
- major update on the special cost system, now they follow the same rules as the original.
sor4 type = an entire life bar now can do 9 specials (previous was 6).
sor3 type = an entire life bar now can do 6-7 specials depending on the "ok bar" amount, plus making the player invincible during all special moves (defensive, offensive and aerial).
sor2 type = an entire life bar now can do 12 specials (previous was 9), plus the defensive special only costs life if it hits something.
- made some extra balance changes on Zan and Jets.
- made balance changes on some spawns in certain levels.
- for random common enemies, the chance is now scaled to low rank to spawn more than high rank.
- added an invisible platform on the SOR3 Stage 4 Tunnelway level to protect players from enemies and trains in the same way as the original.
- removed Harakiri from sor2 route and Jet from sor1 route, restored the original boss fights.
- added a rise attack and super for SOR2 Shiva.
- added a new energy move for the playable version of Mr. X (call allies).
- disabled enemy attacks if off-screen.
- added an "easy" difficulty.
- added all Maestro Draven tracks.
Please, let me know in case you find some bugs. The game can be downloaded at the resource section.
Beta 9
### CHANGELOG BETA 9 ###
- Engine-General: Updated the build version to the latest, fixed minor issues
- Game: Fixed the SOR3 running type, now is working normally
- Game: Minor fix on some Adam's sprites
- Game: Added a moving platform at the end of the level sor2 st4b, same as the original
- Game: Reduced Zan's blitz attack damage by half and doubled the juggle points cost, now the juggle window will end quicker
- Game: Fixed the wrong damage shown for cpu partners when 1-hit kill is...
Read the rest of this update entry...
I didn't test everything but most reported issues are fixed in this new beta.
Thank you very much for all the feedback, playthroughs and tests, it helps me a lot to improve the project
Once most testers are forum members, from now on I will launch the beta test builds first here before opening to the public. In addition, I will try to redirect all the outside traffic related to feedback, suggestions and bug reports to here because we can have a centralized place to talk about everything related to the game.
About the changes they are all in the changelog but the main ones are these:
- many changes on Adam, updating his rage move, running attack, aerial special and adding his original punch with a longer range.
- many balance changes on damage values and enemies' aggression.
- major revision on playable enemies, added some cost-free moves as a running attack and changed some commands.
- reduced the players juggle limit to 1/3 of enemies limit, now players will be juggled during less hits.
- disabled bosses rage/counter from the second appearance onwards, only the first boss fight can use these features.
- added a "partial" rage/counter attack option in the menu, can be enabled for players and disabled for enemies.
- changed the rage attack command for players, now can be done by holding attack and pressing special or holding energy and pressing special (both works, no need to change in the menu). The QCF command (hadouken) was removed.
- added one more command for players to use counter attacks, now can be done by holding block and pressing attack (default is hold block and press energy, both works, no need to change in the menu).
- simplified the loading screen to a faster loading time.
- readjusted all bosses counter attack chance according to every difficulty level.
- major update on the special cost system, now they follow the same rules as the original.
sor4 type = an entire life bar now can do 9 specials (previous was 6).
sor3 type = an entire life bar now can do 6-7 specials depending on the "ok bar" amount, plus making the player invincible during all special moves (defensive, offensive and aerial).
sor2 type = an entire life bar now can do 12 specials (previous was 9), plus the defensive special only costs life if it hits something.
- made some extra balance changes on Zan and Jets.
- made balance changes on some spawns in certain levels.
- for random common enemies, the chance is now scaled to low rank to spawn more than high rank.
- added an invisible platform on the SOR3 Stage 4 Tunnelway level to protect players from enemies and trains in the same way as the original.
- removed Harakiri from sor2 route and Jet from sor1 route, restored the original boss fights.
- added a rise attack and super for SOR2 Shiva.
- added a new energy move for the playable version of Mr. X (call allies).
- disabled enemy attacks if off-screen.
- added an "easy" difficulty.
- added all Maestro Draven tracks.
Please, let me know in case you find some bugs. The game can be downloaded at the resource section.
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