O Ilusionista
Captain 100K
Storm animations are so damn good
Storm animations are so damn good
move <int> for velocity, or startups that left us because they wanted a "modern" engine, went to Unity and ended up a stuttering mess.That maybe the case. I don't like repeating the same move over and over. I like to cancel moves into each other. I wish I could be more specific but it's really hard to explain what I mean. For example. In Final Fight LNS you can cancel moves into each other. However, the game is really repetitive with the move canceling routes for a lot of the characters. The game loop is Parry 1x or 2x then chain some special cancels - Evade. Repeat with a Ultra move as you lvl up. Then wait for the mp to come back.heheh I think you have been spoiled by other creators, as I really dislike turning a beat em up into a scrolling fighting game with very long combos.
Its something that turns me down of playing a game instantly to be honest - as if I want to play MVC2, I would just play it on emulator
I do like combos in beat em ups, but until a certain degree.
But if the very first goon supports a 50 hits combo, its a big no to me.
Yep, and someone said that is "wild to ask for a Marvel game doesn't play as Marvel game" like every marvel game must play the same, lolThe reason why they ALWAYS show one enemy on screen is because they are very bad at game design, if they put more than 1 enemy on screen you start to see MASSIVE holes in their design, it's fundamentally why beat em ups are different from fighting games but hype artist ignore it because "my cool 20 hit combo on a boring lifeless enemy"
Yep, and someone said that is "wild to ask for a Marvel game doesn't play as Marvel game" like every marvel game must play the same, lol

hahaha yesIt's the fact that people think it's a "deeper more thoughtful combat design" here's something off the top of my head, enemies in beat em ups can be approached at 8 different angles on a z axis.
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How about at each angle of approach the player has a completely different move set? you could pivot around the enemy in a circle doing different moves at any given angle, crowd control would be great, you could combo until your hearts content, you could even combo with another player easier, command grabs, weapons, the possibilities are endless, there you go... I've just revolutionised beat em ups.
I think it would be more like "there are fans of the series on the team," because I know one of the game's spriters, Sean Alty, who is super well-known in the Mugen scene (he's one of the spriters for the Dragon Ball game) and is a big fan of the series, working on characters like Black Panther and Silver Surfer.This whole video feels like they are trying to convince me that "fans" have made the game.
Yeah, I see what you mean.Why don't I believe a single thing they are saying? This whole video feels like they are trying to convince me that "fans" have made the game.
I am delighted for him: he also created Shades of Manhattan which is a little gem (I wonder if all the sprites created are original or if some are edits, in any case, it looks superb):I think it would be more like "there are fans of the series on the team," because I know one of the game's spriters, Sean Alty, who is super well-known in the Mugen scene (he's one of the spriters for the Dragon Ball game) and is a big fan of the series, working on characters like Black Panther and Silver Surfer.
He also worked on Shredder's Revenge, where other spriters from the Mugen scene also worked.
It seems the beat 'em up genre is currently very popular, and everyone is trying to ride the wave of fans of this style in their own way.
I hope you and everyone else is doing well.Why don't I believe a single thing they are saying? This whole video feels like they are trying to convince me that "fans" have made the game.
Oh absofuckinlutely. "Combat design" isn't "let me juggle this guy infinitely," it's about crowd management, positioning, and timing. Let me see your enemy design, how you plan your encounters, how things progress and what cool things you'll throw at me. Stop showing me how sick the combos one of your characters has, I don't want to play MvC2 I want to go on a romp through interesting levels and encounter interesting and memorable enemies.I hate how "thoughtful combat design" means turning a beat em up intro marvel vs Capcom 2, with absurd and Boring long combo strings.
This is like a curse some modern beat em up are plagued with.
This style will always remain in our hearts and we'll have fun with our own amateur creationsI actually view this as a bad thing, because it's being run into the ground and we as a community will be the ones who take a hit for it, but that's just the way things are.
DC
Good enough for me, the more the merrier. Sometimes we get the bad ones, like DD Revive, but most of the new ones were pretty fun.It seems the beat 'em up genre is currently very popular, and everyone is trying to ride the wave of fans of this style in their own way.