Grit
Well-known member
offscreen_noatk_factor 1I think I knew how to prevent enemies that are off screen from attacking before, but I forgot because I was doing this and that.![]()
In the header if I'm not mistaken.
0 make them attack offscreen
offscreen_noatk_factor 1I think I knew how to prevent enemies that are off screen from attacking before, but I forgot because I was doing this and that.![]()


A item list is cool!View attachment 11176
View attachment 11177
The game currently lacks a sufficient number of items, so we're currently creating new ones. We plan to create fewer items for health recovery and a wider variety of items for scoring. Once we've created enough, we're thinking about creating an item list on the main screen, reminiscent of classic games from the 70s and 80s. What are your thoughts?
These aren't random items, they're fixed items. I once created a variable-probability item that spawned multiple items at random. Thinking about it, I think it's still a good idea.A item list is cool!
Ever consider having pick ups that have different effects like stun everyone on screen etc.
I like the idea of random pick ups in FFp and it's further enhanced by the fact that the dev decides what items will go in the roulette when hitting a drum. I might be saying this under correction.
You could look at the item that way. I drew it with a popular feel to convey the typical look of an item you might see in a game.In my opinion, money seems like bricks in my eye.
Gold bars maybe seems exciting.
ex) Now I want to see new enemies of this game.
I want see new enemies more than new player chars. Sorry.Good updates!
I can't wait to see the upcoming characters. (I have my own favourites.)
And perhaps a demo, to try the moves of the existing characters.
I haven't shared any updates, but character development is progressing smoothly. I've completed six characters from Art of Fighting and am currently working on a Fatal Fury character. I'm currently working on the ninth character.Good updates!
I can't wait to see the upcoming characters. (I have my own favourites.)
And perhaps a demo, to try the moves of the existing characters.
Don't be sorry. Actually, my development has been slow, so you'll only see enemies you've seen before. I'm updating existing enemies and preparing new ones.I want see new enemies more than new player chars. Sorry.
Is it possible to craft an item that can defeat all the players or enemies you mentioned? I'm intrigued. It could be crafted into a special item.A item list is cool!
Ever consider having pick ups that have different effects like stun everyone on screen etc.
I like the idea of random pick ups in FFp and it's further enhanced by the fact that the dev decides what items will go in the roulette when hitting a drum. I might be saying this under correction.
You don't have to be sorry.I want see new enemies more than new player chars. Sorry.
Yes:Is it possible to craft an item that can defeat all the players or enemies you mentioned? I'm intrigued. It could be crafted into a special item.
I think I've seen items in other games that can knock down all enemies. I'll try making them later.Yes:
smartbomb (power) (type) (pause) (length}
- This is for players. Enemies use the 'bomb' command for something else. Don't mix the two up!
- If this is present, the player's special will work differently: it will become a "smart bomb" which damages all onscreen enemies, regardless of position.
- {power} is an integer value which determines attack damage.
- {type} is the attack's effect type:
- 0 = knockdown1 (based on attack1)
- 1 = knockdown2 (based on attack2)
- 2 = knockdown3 (based on attack3)
- 3 = knockdown4 (based on attack4)
- 4 = blast
- 5 = burn
- 6 = freeze
- 7 = shock
- 8 = steal
- {pause} is a binary value which determines whether or not all action onscreen pauses when you use your special. Used for a dramatic effect.
- If {type} was set to 6 (freeze), {length} can be used to determine how long the enemies will remain frozen.
- This command can also be used for items. In this way you can make "smart bomb" items to clear the screen. If you do use it with an item, {length} will replace {pause}
- Exactly what is so smart about a bomb that just hits everything, anyway?