In Progress Power Rangers: it's morphing time!

The project is currently under development.
Will the other Power Rangers get the same or similar treatment for their transformations like the Green Ranger?

Where they become a brighter color as they transform, visor glare, and cool aura? Like these pictures?
 

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Will the other Power Rangers get the same or similar treatment for their transformations like the Green Ranger?

Where they become a brighter color as they transform, visor glare, and cool aura? Like these pictures?
All of them blink in white and gets brigther for a short momemt like Green Ranger, but he has some exclusive stuff for him :)
 
All of them blink in white and gets brigther for a short momemt like Green Ranger, but he has some exclusive stuff for him :)
I see.

It would be cool if the other Rangers got a small aura as they transformed. They feel left out 😅 since the Green Ranger the goat 🐐 for a lot of the fans.

Will there be a Musou mode difficulty with double Bosses? Or double boss option for story mode?

I know you have a street mode with 2x bosses for testing but if idk how long that mode would be or if it will be in base game.
 
It would be cool if the other Rangers got a small aura as they transformed. They feel left out 😅 since the Green Ranger the goat 🐐 for a lot of the fans.
It's the power of protagonism :) The Red Ranger, for example, will have an extra animation when his face appears during the transformation.

Will there be a Musou mode difficulty with double Bosses? Or double boss option for story mode?
I even think about creating different difficulty levels, but one criticism I have of many projects made in OpenBOR - and I say this with respect to the creators - is that people follow an equation "Higher difficulty? Just throw more enemies on the screen at the same time" and I completely disagree with that.

I care a lot about the flow of the level, about trying to tell a story and have a sense of progression. And that's actually what got me some commercial work :)

The game already has a system that adapts the difficulty according to the number of players:
- in some places, more enemies appear;
- Certain items may be different or simply not appear;
- all enemies vary the amount of HP based on this information.
- And other things that I can't comment on, so as not to spoil the surprise :)

About levels with 2 bosses, there are already levels like that.

I don't know yet if that street stage will be in the game. But if I stay, I should keep both bosses.

And I can't give spoilers, but there is a stage that will have much more than 2 bosses, although they won't be fought at the same time.
 
This is an example of what I was talking about - Updating the "calling screen" with an exclusive anination for Jason on "Power Rangers It's Morphing Time!"- it's the power of the protagonism :)

phenomenal!!

If you add this little aura effect as the other 5 rangers go through their poses (8 to 10 seconds in the video) with their own respective colors. I think it will mesh well really well with the smoke effect.

(Your Green ranger is perfect)

This green ranger picture is the only picture i that came close to aura effect i’m trying to describe for the other 5 rangers.
 

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"Big Putty" done!
Soon we will make a pool to decide its name. Custom sprites by Ramzaneko.
Hrtt9bz.gif


You can see an extended version at our Patreon :)
 
C:
anim attack4 #throw player
@script
    if(frame==1){
      changelevelproperty("scrollspeed", 0);
    }
    if(frame==5){
      changelevelproperty("scrollspeed", 0.3);  # original stage scroll speed
    }
@end_script

A trick I use with enemy throws when the stage cameratype = 1, I use it to prevent disorientation when the screen is full of players and enemies,
 
C:
anim attack4 #throw player
@script
    if(frame==1){
      changelevelproperty("scrollspeed", 0);
    }
    if(frame==5){
      changelevelproperty("scrollspeed", 0.3);  # original stage scroll speed
    }
@end_script

A trick I use with enemy throws when the stage cameratype = 1, I use it to prevent disorientation when the screen is full of players and enemies,
Ah thanks for the trick :)
 
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