Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 34

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The project is currently under development.
Very interesting. Of course the technical reason is pretty simple - in SO2 the hit sounds are not tone generated, but actual digitized effects. So only one can ever play at a time. OpenBOR can play 64 at once in 3.0 and 256 at once in 4.0, but that's the first time I ever thought of it as a problem. Nice catch in sound design @Kratus!
Thanks boss! I think the 256 upgrade was a good addition, we can have a rich ambient with many variations of samples. Only the hits I noticed that are really better with the interruption.

Currently I'm trying to understand the "priority" parameter in the playsample() function. My intent is to play hit sounds in a channel range distant/separated from the others, this way I can safely interrupt them because the hits will never use a channel number that was used for voice or ambient sounds.
 
For now this is what is planned for the main content:

- SOR1/SOR2/BKM heroes
- All remaining cpu partners
- SMS/GG extra content
- Some custom characters/levels
- Final adjustments
I understand if Beta Zan isn’t on your list, far fewer sprites exist for him than for Beta Max.

I now wonder what the custom characters entail? Recreated SoR4 characters? Streets of Kamurocho? Unused prototype characters?
 
I understand if Beta Zan isn’t on your list, far fewer sprites exist for him than for Beta Max.
Honestly I'm still thinking about trying some sprite edits using some screenshots of this video as base.


I now wonder what the custom characters entail? Recreated SoR4 characters? Streets of Kamurocho? Unused prototype characters?
Currently confirmed I have a special version of Super Shiva and Ninjo, which were sent by the original author Adrimus, one of the SORR spriters. There's some SMS/GG robot enemies too.

SoR4 and Kamurocho I'm considering as a possible additional content. I still need to confirm if it would not cause legal problems due to being recent games, plus with a new SoR under development.
 
After watching videos, I beg to disagree. The interrupted sounds sounds worse to me, with less impact feeling.
I understand. The logic is that by hearing a unique continuous sound with everything mixed at the same time, it's hard to hear each hit separately. By interrupting the sounds, you know exactly when a hit ends and when another starts, increasing the impact feeling.

I noticed something strange in the sounds since the SF VS KOF, I was not able to feel the same impact as the SF Alpha series while performing the supers, now I understand why. For example, if you play SF Alpha 2 and perform a custom combo with many consecutive punches, you will see that one hit sound interrupts another, like in the video below (specially Gen at 0:59).


When my friends and I played the classics in the mega drive, we always liked to make the multihit glitch and it was very fun to hear, each sound individually, but with the SORX we never were able to enjoy the same thing at least until a few days ago when I tested this new code.

But I understand that some people may not like it, same as other features. So I added an option in the game settings to go back to the previous method if desired.

1729695535183.png

EDIT: In general, there's many features from old games that in the current days may look weird or ugly depending on the people's point of view, but we keep it in order to maintain the same atmosphere and fidelity. Since the hit sound interruption is present in practically most of the old fighting games, I'm just following the same course.
 
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While I don't have plans for Beta Zan but what I do have here is bunch of old and silly (unfinished) edits of him. Maybe you can use it.
oh I really liked this one:
zan-blitz-v7-gif.9429
 
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For convenience, I added an option in certain settings that allow the game to automatically change based on the route selected. Can't be changed in-game due to a lot of variables involved, must be changed through the main menu.

 
Excellent concept of Lizardian and Mine too.
I would like to have the translation of the notes on the characters.
Is anyone working on Mine's character?
Otherwise, I would like to try it on a sprite to see what it looks like.
 
Excellent concept of Lizardian and Mine too.
I was thinking about changing the Tracker name to Lizardian, what do you think about it? We can let Tracker as a second name, like Zamza/Souther.

Is anyone working on Mine's character?
Otherwise, I would like to try it on a sprite to see what it looks like.
It's a good idea, I'm curious to see your version :)
 
I was thinking about changing the Tracker name to Lizardian, what do you think about it? We can let Tracker as a second name, like Zamza/Souther.


It's a good idea, I'm curious to see your version :)
Have two names. I like the name Tracker, definitely prefer the Zamza/Souther naming scheme. So Lizardian/Tracker is much preferred instead of omitting it entirely.
 
I was thinking about changing the Tracker name to Lizardian, what do you think about it? We can let Tracker as a second name, like Zamza/Souther.


It's a good idea, I'm curious to see your version :)
Here is the version of Miner that I can offer you:
Koft3nm.png

It's a first draft so it's still far from perfect.
I would like feedback on its shape and shading if you have some suggestions ;)
 
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Here is the version of Miner that I can offer you:
Koft3nm.png

It's a first draft so it's still far from perfect.
I would like feedback on its shape and shading if you have some suggestions ;)
It's a great start, maybe with a bit less black borders like the original. The SORR version is too wide, your version has a better approach in this aspect, but maybe would be better to have a less "diagonal" point of view to match the original.

1730154268930.png
 
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