NickyP
Active member
Here's an ironically timed video of Zangief:
Zangief gave me a lot trouble to make, and in truth it wouldn't surprise me if I remade him later on down the road. Throws and slams were never my thing, but I was able to accomplish exactly what I wanted here... albeit with a few visual imperfections. His gameplay flow is a lot slower than other characters, and you certainly won't have 40 hit juggle combos with him. However, Zangief is the highest damaging character in the game, and performs just as well against single opponents as a crowd.
His grabs seem like they only affect one opponent, but upon landing, nearby enemies will also be slammed to the ground for the same amount of damage as the grabbed enemy. All but the last attack in his normal attack string can cancel into a grab with Special--same with his Super. Enemies cannot be grabbed in the air, so you'll have to time your button presses to maximize damage.
Zangief gave me a lot trouble to make, and in truth it wouldn't surprise me if I remade him later on down the road. Throws and slams were never my thing, but I was able to accomplish exactly what I wanted here... albeit with a few visual imperfections. His gameplay flow is a lot slower than other characters, and you certainly won't have 40 hit juggle combos with him. However, Zangief is the highest damaging character in the game, and performs just as well against single opponents as a crowd.
His grabs seem like they only affect one opponent, but upon landing, nearby enemies will also be slammed to the ground for the same amount of damage as the grabbed enemy. All but the last attack in his normal attack string can cancel into a grab with Special--same with his Super. Enemies cannot be grabbed in the air, so you'll have to time your button presses to maximize damage.