velocity scripts work different now

ABK

Well-known member
I noticed it in fightin spirit and now some enemies have very slow walking anims cause they used velocity for that, it was changed and now also its frame delay dependent , if frames are longer then velocity is slower, i dont quite get why it was changed like that, it was fine before and now it works kinda like "move" command, you have to use the same delay to make smooth movement and when you change delay to longer one then velocity is slowing down, it should not be like that in my opinion.Its hard to create smooth jumping anims now, like shoryukens with velocity changed on top to move character down, i have to do workarounds with delays.
Sometimes also velocity scripts dont work, they have to be called on every frame to work.
 
most recent one but this change is in engine from about 1 year i think, i wouldnt give my characters such slow velocities in fightin spirit so it wasnt like that in 2010.
 
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