Teenage Mutant Ninja Turtles - Rescue Palooza

Complete TMNT: Rescue-Palooza! 1.1.5

No permission to download
Project is completed.
Hi, this is just a bug report: the following branches doesn't work anymore with the most recent builds like 6412 one:
Swamp, Beach, Van and Rooftops. The switch is activated but desn't teleport to the next scene. Here is a screenshot:

KWiOhNz.png


I don't know why currently these branches are broken and not the other endlevel branches.
 
@mersox : I totally cleaned your Openborlog.txt with errors like humpheight instead of jumpheight in your smoke entities.
Thanks @Bloodbane for the scripted solution for these unlinked levels; the fact taht these 4 endlevel don't work and all others with no problem is beyond my understanding (is there a limit with the endlevel command?)

The pak file working with 6412 version:
link deleted
 
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@mersox : I totally cleaned your Openborlog.txt with errors like humpheight instead of jumpheight in your smoke entities.
Thanks @Bloodbane for the scripted solution for these unlinked levels; the fact taht these 4 endlevel don't work and all others with no problem is beyond my understanding (is there a limit with the endlevel command?)

The pak file working with 6412 version:
Did you test the game and can guarantee that it plays just as well as the version I released, in its entirety? Do all players work in all situations, do all sound samples play when prompted, are spawn animations visible (for characters and environments) and so on?

I'm going to request that the link is taken down until then. From my experience (and as i explained to you in DM), the game shows many compatibility issues and bugs that go well beyond being able to enter those levels.

I actually fixed that script myself a while back, and can tell you that theres many many more. I have a lists (plural) somewhere. The game needs extensive testing to even find all the issues.

Same thing happened last year. Malik spent a good amount of time tweaking the game to make it lighter, yet many other issues arose in the process.

One of the reasons rescue-palooza is well regarded is because it is a polished game. Releasing a quickly patched, bug riddled version of the gane only provides a subpar experience to players and makes my efforts look bad.

As a creator yourself I'm sure you understand the sentiment.
 
I understand your feeling and I deleted the link. I tested some levels and they worked well. I will let you test it by yourself if you wish to.
 
Finally finished a update to the light mod that will work on PSP, Wii and Android I have submitted to @mersox for approval and upload. I hope he releases it but its his call I tested it on build 6391 and my tests worked just fine. I suggest keeping the current version and releasing this one along side it as a alternative version for players who cant run the game on their preferred platform.

Time to get back to double dragon baseline.
 
Finally finished a update to the light mod that will work on PSP, Wii and Android I have submitted to @mersox for approval and upload. I hope he releases it but its his call I tested it on build 6391 and my tests worked just fine. I suggest keeping the current version and releasing this one along side it as a alternative version for players who cant run the game on their preferred platform.

Time to get back to double dragon baseline.
WOAW very impressive, we have fix some little bugs on it for my 6412 game pack, but we have not take time to fix all of them ... :(
And we can only use the build 6412, i will really stand your update to try it :)
6391 is near 6412, i wish it will works fine :)
Thanks a lot for the hard work
 
Finally finished a update to the light mod that will work on PSP, Wii and Android I have submitted to @mersox for approval and upload. I hope he releases it but its his call I tested it on build 6391 and my tests worked just fine. I suggest keeping the current version and releasing this one along side it as a alternative version for players who cant run the game on their preferred platform.

Time to get back to double dragon baseline.
Hello, I found out about the production of Double Dragon Baseline and ended up talking about it to my father, by chance wouldn't I have any alpha or beta version to make available to those interested? I saw some videos on Youtube of this game, and I'm very curious to test it too
 
Hello, I found out about the production of Double Dragon Baseline and ended up talking about it to my father, by chance wouldn't I have any alpha or beta version to make available to those interested? I saw some videos on Youtube of this game, and I'm very curious to test it too
@Super Kleber your posting in the wrong thread and sorry no the game hopefully will be finished soon.
 
Finally finished a update to the light mod that will work on PSP, Wii and Android I have submitted to @mersox for approval and upload. I hope he releases it but its his call I tested it on build 6391 and my tests worked just fine. I suggest keeping the current version and releasing this one along side it as a alternative version for players who cant run the game on their preferred platform.

Time to get back to double dragon baseline.
No news from 2 month about your update ... do you know if you will finally release it ?
I really wish to try it ... Thanks :)
 
I have submitted my latest light version to @mersox for review. He is busy and checking for bugs is a big task. I suggest a beta release meaning its still in testing phase but its his call.
 
I have submitted my latest light version to @mersox for review. He is busy and checking for bugs is a big task. I suggest a beta release meaning its still in testing phase but its his call.
yes for sure with a private beta we can play it, report bugs, some time help to fix them, and it can help to release faster the new game version :)
 
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