BeasTie said:
I didn't realize you had a demo out for this!
I just tried it and it's pretty cool so far. The palettes/edits are really nice.
You did a good job to recreate the NES gameplay, thou personally I'd rather see it expanded on with more attacks etc. The jump attack is very slow to react to pressing attack, it might help to tweak this to be more useful and less like the original game.
Thank you for giving it a try, BeasTie. I know that the NES style of gameplay is not for everyone, but I would like to keep the game that way. The focus is not so much on how many ways you can attack the bad guys, it's more about getting to the end, you know? Avoiding enemy attacks and stuff. Like with the Power Rangers game, I like to offer a game that kicks your ass the first couple of times you play it, but afterwards you realize that the game is not really hard after all.
BeasTie said:
The chars could also use the AIR attacks like the first NES game had, for dealing with the flying enemies etc. Being continually knocked down when jumping could get annoying.
Balloons are tricky with players that have "dive" type of jumpattacks. Your options are:
- Just don't touch the balloons. Avoid them, let them fly past you, or jump over them.
- You CAN hit them, just aim for the balloon and avoid touching the bomb.
- Just pick a different character with no dive jumpattacks (so far that's anyone but the turtles and Mona Lisa)
O Ilusionista said:
hey man, I tried the demo and...you are starting to be my favorite OpenBOR coder

I really like your style.
I was playing on the ship stage and when I stried to hit start to use a continue, the game quickly gone to game over. its intentional?
Wow thank you O! That's high praise.
The Press Start thing... the reason for that glitch is that that "press start" text is fake, it's an image that of course doesn't change when you run out of continues! It was a makeshift solution because when you use that TMNT font, there's not enough space on screen for four consecutive "press start" texts. I fixed it this morning though using that translating fix that BeasTie provided (I have to add him to the credits!)
O Ilusionista said:
Plus, all the unlocked characters are gone when you start a new game. Its intentional too?
So far, yes. Just like when you restart a Megaman game and you don't have the bosses' weapons anymore. Do you think that's a bad thing?
I was planning to add the option to restart the game, once beaten, whith all characters unlocked(otherwise you would never get to use Shredder for example)
O Ilusionista said:
Btw is that unlock system working with continues?
Not sure yet. For me, continues weren't working but it was because of a script in the map level. So I just disabled continues for this demo and will try to fix that glitch another day.