mersox said:I'll take this opportunity to share a picture of the character selection screen. I'm quite proud of how it turned out:
![]()
I will modify's Casey's arms/bat position as they look awkward at the moment.
Thanks Bloodbane. I'm not using that as the Foot Soldiers are intended to be extra vulnerable to only one type of attack (attack3), not all of them.
defense {type} {factor} {pain} {knockdown} {blockpower} {blockthreshold} {blockratio} {blocktype}
~Modifies damage received by given attack type by {factor}.
~For example: "defense normal3 0.6" will decrease attack3 damage to 60%, whereas "defense blast 1.4" will increase blast damage to 140%.
~{factor} could be negative and make the damage restore HP instead. For example: -1 makes the entity regains HP from the respective attack instead being damaged.
~Accepted types are exactly sames with 'offense' (see above).
~{pain} is for setting 'nopain' (see above) effect just for this {type}. If received damage (with same type) is less than {pain}, entity won't be in PAIN (like nopain) however if damage is higher, entity will play PAIN
~{knockdown} works with 'knockdowncount' (see above) and attackbox{#}'s {power} (see Animation Data below). Incoming attack's (with same type) knockdown effect or {power} will be multiplied with {knockdown} before it effects entity. For instance, with 'knockdown = 0.5', it would half knockdown effect from attacks of this type.
~{blockpower} works with attack{#}'s {unblockable} (see Animation Data below). If {blockpower} exceeds the latter's value, this entity can block attacks of this type.
~{blockthreshold} works just like 'thold' (see above) but just for this type. If received damage (with same type) is higher than {blockthreshold}, entity can't block the attack.
~{blockratio} works just like 'blockratio' (see above) but just for this type except that this sets ratio instead. For instance, 'blockratio = 0.5' makes blocked attack (of this type) deals half damage.
~{blocktype} works just like 'mpblock' (see above) but just for this type except that this sets which resource will take the damage instead.
-1 = HP only
0 = Use global 'mponly' setting
1 = MP then continue to HP if MP reaches 0
2 = Both MP and HP
Dog Unlimited said:genial la pantalla, me gusta oye en el juego vas a colocar a Venus del Milo ;D
----------------------------------------------------------------------------------
great screen, I like to hear in the game are about to put Venus Of Milo
![]()
O Ilusionista said:I doubt he will add her, but I like that char. Maybe I am the only one, lol
mersox said:I'll take this opportunity to share a picture of the character selection screen. I'm quite proud of how it turned out:
![]()
I will modify's Casey's arms/bat position as they look awkward at the moment.
O Ilusionista said:BB is right, we forgot the defense command. In your case, take a look at the 3rd line:
Dog Unlimited said:genial la pantalla, me gusta oye en el juego vas a colocar a Venus del Milo ;D
----------------------------------------------------------------------------------
great screen, I like to hear in the game are about to put Venus Of Milo
Lichtbringer said:@mersox
Since you are adding stuff that was not part of the orignal games, are you open for suggetions for Secret Chars/Stages stuff to add something to the game after you have beaten it the first time?^^
If yes I would like to PM you to keep it a secret, if you don't want suggetions for stuff like that it's ok for me too.^^
mersox said:The Casey sprites are a combination of his NES version, and Axel from Streets of Rage 1. Both were resized.
Ok sended you the PM. ;Dmersox said:Dude, you can PM me anytime.
darknior said:Excellent music remix
Thanks a lot for it![]()