aL BeasTie
Well-known member
@maggas, yeah just using walls are still a good idea. I PM'd you the images. let me know if you need the whole mod. sorry for the delay.
magggas said:@ maxman, from manual:
~There are 2 ways of setting this command but both works. The 1st is the old one while 2nd is new and updated one. If you not sure which one to choose, just use 2nd one
So, there is noware said that the old method is not supposed to work, instead is said to use the second one if you are not sure. But aside that, do you think i would say this without having testing it first? Anyways, i just wanted to share here what i have experienced but you guys you can still use which one you like.![]()
anim idle
loop 1
delay 120
offset 149 199
platform 149 199 -77 -147 191 121 70 130
frame data/chars/misc/plat1.png
anim idle
loop 1
delay 120
offset 149 199
platform 77 7 191 121 70 130 #If using 6 values, corners are the first four while the last two are depth and height
frame data/chars/misc/plat1.png
magggas said:Well i have tested already and then realised that the need of triangle walls is making the whole thing way more difficult, and with tiangle walls you will hit the walls limit easily because you will need double walls for this.
Damon Caskey said:We could add to the wall limit, but I'm not real keen on doing that because every wall slot reserves memory. IOW, adding to the wall limit would dramatically increase the amount of memory used for every single module - not just the ones using extra walls.
BeasTie said:This thing with walls is kind of a problem if your making a actual RPG, something like ClaFan. For my mod thou it doesn't have to 100% accurate.
maxman said:Gosh! I forgot about a single triangular wall platform be possible, and I thought it was almost impossible that I had to use script for forming a single cube. I didn't get it at first. Now I got the picture.
The blue line at the bottom is the very base with y offset for a wall, and for the red, because you made a depth higher, that's its end right .
Look at the picture and the wall set here for example:
wall 2500 210 60 0 60 120 30 26
wall 2500 240 0 60 120 60 30 26
![]()
wall {x} {y} {upperleft} {lowerleft} {upperright} {lowerright} {depth} {height}
Depth and height should have the same values, along with x offset, especially if you want to form a cube. But if you're going to change depth like what I did, then you need to subtract the depth value on the y offset if you want another wall in place. Do a little math with it.
Also, one of the two right corners of wall, has to be a total value for all corners, while the other one should be half of the total value from the right.
For left, one of the two left corners of wall, has to be in the very beginning especially when the value is 0. It will be its initial value for the very left side.
The other left will need to be in a half value of the total value of the wall just like one of the right corners that is half.
Here's a trick for forming a cube:
1. Set two wall platforms with same x offset, depth, and height.
2. Set the corners with 0 with different y offset if you haven't made wall blocks yet, after you begin making wall platforms like this. (e.g. wall 200 190 0 0 0 0 45 32 (top); wall 200 235 0 0 0 0 45 32 (bottom); 190+45=235 or 235-45=190)
3. Work on a single wall for forming a triangle because all corners are in the same value and position (I don't mean x and y offsets). One of the right corners has to be total while the other is half. (e.g. for top one: wall 200 190 75 0 75 150 45 32; for bottom: wall 200 235 0 75 150 75 45 32) So this tells me that the upper ones should have the same half values. Same for the lower ones.
Looks Great Spritesseahorses said:
malevka115 said:Looks Great Sprites
Thanks ;DDog Unlimited said:woooo, es venus, quedo hermosa
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woooo , is venus, stay beautiful
Actually I have not got a clue about this char, it's just a sprite learning purpose that I made.Bloodbane said:Hello Venus!
Double sword and double fans... hmmm... which weapons do she prefer most?
So fan it is.. ;DMartin Williams said:I vote for the fans
