oldmanwinters
Member
BeasTie, so nice to see the Archie April sprites and your use of the old Mirage Casey Jones logo! Good luck with his mask.
BeasTie said:Thanks oldmanwinters, esn23 made these sprites almost from scratch. And the logo was made by PrimeOp, you can get them from his website, he has lots of sprited logo's like that. http://scrollboss.illmosis.net/minilogo_index.php
I agree with uche, he needs his bag, i do plan to add it if I can manage it . But he's even worse right now without his mask :![]()
Lichtbringer said:...my first big Slash Update
I added a lot missing Frames that where either missing from the original Sheets I used, or that I just forgot to add...
I Fixed the broken get hit sprite.
I added additional attack sprites to make slash use his Kriss a lot more.
I added claws to his feet on all sprites.
I changed some Claw (weapon) positions an added missing Claws & spikes.
I changed som Kriss positons and used some sprites from Slash by Melcore, that I found on the Technodrome Forums to do that.
I changed his taunt to a different one that works better with his weapon.
I added a Win animation.
BeasTie said:Thanks oldmanwinters, esn23 made these sprites almost from scratch. And the logo was made by PrimeOp, you can get them from his website, he has lots of sprited logo's like that. http://scrollboss.illmosis.net/minilogo_index.php
I agree with uche, he needs his bag, i do plan to add it if I can manage it . But he's even worse right now without his mask :
But my intention all along is a masked casey, that has his bag, and can at least switch from baseballl bats and golf club (and cricket bat), even if it's just for the novelty.
EDIT:
We're not trying to win sprite competitions. There's some practical use applied here, when we have to edit so many sprites, we cannot fuss on every minor detail.
I'm still not sure if Casey will have good gameplay, there's only so much I can with the DFO sprites for attacks. Sadly he may not even suit having multiple weapons or even using weapons at all... Once I get something in game, I'll decide if I continue with these edits and add more detail, or whether I try something else from scratch.
BeasTie said:Forgot to mention earlier, Lictbringer has been busy updating Slash recently as well. ;D
Here's what he says.
esn23 said:the hand she should hold her sword in is the hand that is not raised.. The sprite had a shield there before her arm that is extended is the sword hand i think.

thanks, that's quite an effort too, I hope it wasn't too random and incoherentSo I read through all seven pages of this thread, and I want to say that I am quite impressed with what I see here. I like that you two decided to make it a tribute to the original comics, but you'll include the other designs as remaps so fans of the other turtle media aren't left out.
Speaking of which, will you include remaps for the turtles that feature their colors from Turtles in Time? Perhaps both "anime" and "comic," as featured in the options of TMNT IV for SNES (and Hyperstone Heist on Genesis)?
BeasTie said:everything is now separated, even the eyes and teeth.
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(just some quick examples, these palettes are rough. I will eventually make the proper default palettes.)
Here's what we can do with palettes now.
- change armbands colour
- change headband colour
- change skin colour
- change belt colour
- change head colour (to create alternate headband style)
- change shell colours (torso and back seperated)
- change eyes (eg. you could add black dot to eyes by changing palette)
- change weapon colours
not sure if I played it tbh, I'll check it out thou. Here's a little preview of what some the scenes are like, taken from the actual comic. Others will be similar style but using sprites instead.I see mention of an idea to use motion comics for cutscenes. Have you ever played Phantasy Star IV for Genesis? It featured a similar mechanic for in-game cutscenes, using manga panels that would layer on top of each other as the dialogue progressed. It was quite novel for its time, and I haven't seen many games do something similar. Perhaps you may want to look into it, to get a better idea for your game?
I had just been making it up as i go and experimenting, I didn't ever intend on copying turtles in time, thou there is some similar moves I made, like raph's spinning sai attacks.How in depth do you plan to develop the gameplay? Are you considering incorporating the inputs from Tournament Fighters on the SNES?
Cheers, I started updating it with the other method so the quests just update, but your info was helpful for sure. Previously I had just copied what pierwolf originally did in his mod, so it was helpful to read it over.EDIT: Ah, one more thing. I see you want to make it map-based. If either of them would help, you're more than welcome to paxplode ClaFan/Advanced and see what I did. Note that they feature a simpler map system, where stages aren't removed or updated for clearing them. But I hope it'll help regardless.