Its currently possible to adjust Y offset ( throwframe {frame} {a} ) of thrown projectile but its not possible to adjust its X offset and i have to make workarounds by adding empty frames to different knifes etc, would be great if we would have one more value to adjust offset of the knife so i dont have to make separate knifes for every character cause their frames look different and one knife dont match all characters, i need to move knife left or right a bit on different characters and for this i have to use separate knife entity for every char, having X offset in throwframe would solve that issue 