Steven1985
Active member
Updated #1
Nice ! Where ?Updated #1
He made the link available from his Youtube link on post 1.Nice ! Where ?
Shadow & Effects
shadow {int}
{int} is a number from 0 to 6.
Each number corresponds to a specific shadow in the SPRITES folder.
Normally, the lower numbers are smaller.
This determines which shadow graphic will appear centered at this entity’s offset point.
0 means there won’t be a shadow.
aironly {bi}
If set to 1, this character’s shadow will only be visible when it is off the ground (jumping, falling, etc.)
gfxshadow {int} {shadowbase}
Changes entity’s shadow effect.
0 = (default) Use generic shadow set.
1 = Use entity’s current frame for the shadow. Yes, the shadow will be more realistic with this. The angle and length of shadow is defined by ‘light’ (see below).
{shadowbase} controls how the shadow works in platforms (4287+)
gfxshadow 1 = default gfxshadow
gfxshadow 1 0 = default gfxshadow
gfxshadow 1 1 = no shadow changes on platform/basemap (old builds)
gfxshadow 1 2 = 2D-like shadow (like platform games)
gfxshadow 1 3 = combination 1+2
I wanted to associate it to the discussion thread but I didn't remember how to do. Thank you DCHe did - he just didn't associate it to the discussion thread. I've fixed it.
DC
I didn't want to add a shadow, I wanted without it. Thank you however@Steven1985 maybe you want to add a shadow to characters it will make it look better
C:Shadow & Effects shadow {int} {int} is a number from 0 to 6. Each number corresponds to a specific shadow in the SPRITES folder. Normally, the lower numbers are smaller. This determines which shadow graphic will appear centered at this entity’s offset point. 0 means there won’t be a shadow. aironly {bi} If set to 1, this character’s shadow will only be visible when it is off the ground (jumping, falling, etc.) gfxshadow {int} {shadowbase} Changes entity’s shadow effect. 0 = (default) Use generic shadow set. 1 = Use entity’s current frame for the shadow. Yes, the shadow will be more realistic with this. The angle and length of shadow is defined by ‘light’ (see below). {shadowbase} controls how the shadow works in platforms (4287+) gfxshadow 1 = default gfxshadow gfxshadow 1 0 = default gfxshadow gfxshadow 1 1 = no shadow changes on platform/basemap (old builds) gfxshadow 1 2 = 2D-like shadow (like platform games) gfxshadow 1 3 = combination 1+2
Is there anyway to change the base location and the angle of the shadow?@Steven1985 maybe you want to add a shadow to characters it will make it look better
C:Shadow & Effects shadow {int} {int} is a number from 0 to 6. Each number corresponds to a specific shadow in the SPRITES folder. Normally, the lower numbers are smaller. This determines which shadow graphic will appear centered at this entity’s offset point. 0 means there won’t be a shadow. aironly {bi} If set to 1, this character’s shadow will only be visible when it is off the ground (jumping, falling, etc.) gfxshadow {int} {shadowbase} Changes entity’s shadow effect. 0 = (default) Use generic shadow set. 1 = Use entity’s current frame for the shadow. Yes, the shadow will be more realistic with this. The angle and length of shadow is defined by ‘light’ (see below). {shadowbase} controls how the shadow works in platforms (4287+) gfxshadow 1 = default gfxshadow gfxshadow 1 0 = default gfxshadow gfxshadow 1 1 = no shadow changes on platform/basemap (old builds) gfxshadow 1 2 = 2D-like shadow (like platform games) gfxshadow 1 3 = combination 1+2
Is there anyway to change the base location and the angle of the shadow?
Ahh, thank youThe shadow angle is controlled by the "light" setting on the stage file:
light {x} {z}
- This command changes light direction to {x} {z} for gfxshadow's at defined scrollpos. This is used together with 'gfxshadow' (see above).
- If {x} is not 0, the shadow will lean left or right (256 means 45 degree, try use some values and see what is the best value)
- {z} can't be 0, because it is for the length of the shadow in z direction, 256 will make the shadow as long as its owner's sprite, and 128 will be half length. If it is negative value, the shadow will be flipped head-to-foot.
- Must be followed by 'at'.
I think it would be better to open a topic for that, to not derail the original topic.Ahh, thank you
I can't seem to make my phoenix summon floating at all time. I changed the y of the offset to higher value that it looks like it is floating but then shadow doesn't look right....
Can you upload it as a zip file? Idk why it won't work. Its in red wording can not be read. I was excited to try it my favorite beaten up.![]()
Are you trying to use Windows 11 native .rar support? It doesn't works all the time, failing to extract in many cases.Can you upload it as a zip file? Idk why it won't work. Its in red wording can not be read. I was excited to try it my favorite beatem up.![]()
Yes that worked tyWelcome to the community @bigmiked.
The file is in .rar format... it's a VERY common compression that's better than zip, and what we encourage members to use. Use WinRAR to decompress. It's been around for twenty years, is reputable, free, and better than your OS's native compression app anyway. Including for .zip files. Download it and you're good to go.
DC
I used winrar and it unzipped it.Hi guys, happy new year everybody!
There is @bigmiked that sent me a review with written that the game in Android says "unable to read". What is the problem?
Could it be the name of the file .pak, instead of having The Punisher and Nick Fury 2.0 final (OpenBOR).pak, have I rename it The_Punisher_and_Nick_Fury_2.0_final_(OpenBOR).pak?
Thank you in advance.
@DCurrent In the end what was the problem? The .pak file name, the decompression of it, or both?