O Ilusionista said:Maybe you can make him put his leg to back before uses the knee.
DintheAbary said:![]()
Just popping in again, Galsia and Donny Are just about complete, jumping onto Signal next. Not a fan of how Enemy spawning works, speaking of is there a way to have more than one spawn animation?
O Ilusionista said:....
anim follow1
@script
void self = getlocalvar("self");
if(frame==0){ // bbox is inactive yet
changeentityproperty(self, "Subject_to_Gravity", 0);
changeentityproperty(self, "Subject_to_Wall", 0);
changeentityproperty(self, "Subject_to_MinZ", 0);
changeentityproperty(self, "Subject_to_MaxZ", 0);
}
if(frame==9){ // this when enemy's bbox is active
changeentityproperty(self, "Subject_to_Wall", 1);
changeentityproperty(self, "Subject_to_MinZ", 1);
changeentityproperty(self, "Subject_to_MaxZ", 1);
changeentityproperty(self, "Subject_to_Gravity", 1);
}
@end_script
delay 9
offset 18 73
jumpframe 4 0 0 0.6
frame data/chars/Billy/1.gif
offset 18 71
frame data/chars/Billy/2.gif
offset 18 71
frame data/chars/Billy/3.gif
offset 18 71
frame data/chars/Billy/2.gif
@cmd looper 0 30
delay 8
offset 18 72
frame data/chars/Billy/7.gif
offset 18 73
frame data/chars/Billy/8.gif
offset 18 73
frame data/chars/Billy/9.gif
offset 18 75
frame data/chars/Billy/10.gif
offset 18 76
frame data/chars/Billy/11.gif
offset 17 76
frame data/chars/Billy/12.gif
void velo001(float fX, float fZ, float fY){
//velo001
//Damon Vaughn Caskey
//05/06/2007
//
//Replicates movement effect.
//
//fX: X axis speed.
//fZ: Z axis speed.
//fY: Y axis speed.
void vSelf = getlocalvar("self"); //Get calling entity.
if (getentityproperty(vSelf, "direction")==0){ //Is entity facing right?
fX = -fX; ////Reverse X direction to match facing.
}
changeentityproperty(vSelf, "velocity", fX, fZ, fY); //Apply movement.
}
anim attack3
loop 0
delay 5
offset 23 71
bbox 0 -2 48 79
sound data/sounds/voice04.wav
frame data/chars/Billy/31.gif
offset 16 68
frame data/chars/Billy/32.gif
offset 16 69
frame data/chars/Billy/33.gif
offset 16 71
frame data/chars/Billy/34.gif
offset 16 77
attack5 15 1 37 64 8 1 1 0 0 7
@cmd velo001 2 0 0 #Move forward
frame data/chars/Billy/35.gif #velo001 {x} {z} {y}
bbox 1 1 38 105
offset 16 99
frame data/chars/Billy/36.gif
offset 15 100
@cmd velo001 0 0 0 #Stop moving at all in this animation
frame data/chars/Billy/37.gif
offset 15 101
frame data/chars/Billy/38.gif
delay 3
bbox 1 6 50 79
offset 16 77
frame data/chars/Billy/35.gif
delay 3
offset 16 71
frame data/chars/Billy/34.gif
bbox 2 1 45 74
offset 17 71
frame data/chars/Billy/30.gif
I do it out of habit just to see how the animation works before placing it in the game but in this case I like how it looks better than the other fade effects.Damon Caskey said:I would also add, I hope you aren't drawing the fade in and other effects ditectly to the sprite... you are giving yourself a lot of unessesary pain if so. OpenBOR can do all that for you.
DC
I remember, I spoke with her a long time ago about her art. Quite a bit of it was contributed to my website. The portraits are just placeholders however, she has been credited in the video description.nedflandeurse said:I like it!
Definitly!
BTW is the BG artist OK with the fact to use her artwork?
I remember she used to post her art on DA and stopped because a lot of people used her artworks without asking her or give her credit.
Anyway the concept is good!
I can't wait to see more of it in action!
YES! They will initially do their stance, waiting pose and standard combo then when selected will do a pose, portraits may also change when selected as well.Bloodbane said:Ah looks good!
Are you planning to animate them in this select screen?
DintheAbary said:I remember, I spoke with her a long time ago about her art. Quite a bit of it was contributed to my website. The portraits are just placeholders however, she has been credited in the video description.nedflandeurse said:I like it!
Definitly!
BTW is the BG artist OK with the fact to use her artwork?
I remember she used to post her art on DA and stopped because a lot of people used her artworks without asking her or give her credit.
Anyway the concept is good!
I can't wait to see more of it in action!
No worries! I just know that particular subject is very touchy for her so I handle it with care haha, no offense taken.nedflandeurse said:DintheAbary said:I remember, I spoke with her a long time ago about her art. Quite a bit of it was contributed to my website. The portraits are just placeholders however, she has been credited in the video description.nedflandeurse said:I like it!
Definitly!
BTW is the BG artist OK with the fact to use her artwork?
I remember she used to post her art on DA and stopped because a lot of people used her artworks without asking her or give her credit.
Anyway the concept is good!
I can't wait to see more of it in action!
Great!
BTW I was just asking.
By following your work for years now on BA and here, I know you're a really good guy.
I could only wish you the best with this project.
It would be so nice to finally see the 4rth episode we're all waiting for![]()