A ABK Well-known member Aug 24, 2018 #1 Did You guys tried to display textobject above player or enemy not according to screen.
msmalik681 OpenBOR Developer Staff member Aug 24, 2018 #2 That is possible using calculations from my hp bar script. Upvote 0 Downvote
Bloodbane Well-known member Aug 25, 2018 #3 Yes bWWd, you can see it in this video: at 2:55, the apple near chocogate shows 10 when Cherro stands close to the apple. I use textobject to display that 10 number Upvote 0 Downvote
Yes bWWd, you can see it in this video: at 2:55, the apple near chocogate shows 10 when Cherro stands close to the apple. I use textobject to display that 10 number
A ABK Well-known member Aug 25, 2018 #4 Thanks a lot guys ! This works great Code: settextobj(1, x-50-openborvariant("xpos") , z-180-openborvariant("ypos") , 0, -1, "TXTOVERHEAD !" , openborvariant("elapsed_time")+200); Upvote 0 Downvote
Thanks a lot guys ! This works great Code: settextobj(1, x-50-openborvariant("xpos") , z-180-openborvariant("ypos") , 0, -1, "TXTOVERHEAD !" , openborvariant("elapsed_time")+200);