Exhibition Templates and Samples demos

Projects meant as a technical demonstrator or instructional tutorial.

Bloodbane

Well-known member
I've created many templates and samples to help some modders with their problem or requests 😎 . However, I realized that I've posted them in help threads making it hard for even me to recall which thread I posted which demo 😅.

So I'm going to post them here in single thread to make it easier for anyone to find them. They are:
1. Walk Shooting demo

This demo shows how to create walk shoot with Contra style that is automated shooting while shoot button is held. Currently, it has 4 modes: 2D, 2.5D type 1, 2.5D type 2 and 2.5D type 3.

2. Versus template for 2 fighters / Versus template for 3 fighters

As name implies, this is basic template to create versus module for 2 fighters. It has 3 modes: PvsP, PvsE and EvsE.
Each mode has a referee called wasit watching fighters, displaying win count, announcing winner etc.
There's note inside explaining details of the wasit/referee etc.

There's also template for 3 fighters. Though currently it only has 2 modes: PvsPvsP and EvsEvsE.
It has its own wasits/referees.

3. Grid based stage select

This demo shows how to create grid based stage select. The demo features bosses from Beats of Rage, Stain of Deception, Crime Buster and Rhythm of Destruction 2.
This is the base of Scripted Select Screen I've shown a year ago.

4. Double Dragon Mini

This demo uses Double Dragon module to show how to create:
1. Double Dragon style health icons
2. Ladder climbing system
3. Ability to catch thrown boomerang *

* Technically it's not an ability if you understand how it works

5. Map ++++

This is edited from Knights and Dragons by Pierwolf to show how to create world map system. I've updated it multiple times to show how to implement more features such as marker unlock/lock, player lock/unlock, switches, 2 powerups, fall to hole = hurt and NPC summon menu, just to name a few.
Please read included note for more details.

6. SokoBoR

This demo shows how to create crate pushing ability. It also shows how to script top down walking system.

7. Avengers Template

It's originally Fly demo which I've released years ago. However, I decided to update it and also include features and scripts which I've shared in multiple threads.

8. Brute Shopping

This demo shows how to create vending machine and item dispensers.

9. The House

This is reboot of The House I've created more than a decade ago. It shows how to create multilevels system like in Splatter House 3.

10. Shmup Template

This template is for creating shmup in OpenBoR. It has multiple regular enemies and 3 bosses for example.
 
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@Bloodbane, please move these to forum resources and avoid using third party uploads. You can put them all into one resource entry with multiple downloads if you want.
 
I know Damon, I'm doing that right now.

WalkShoot isn't uploaded yet cause I'm working on a newer version. There's also another template module to be uploaded ;)
 
I know Damon, I'm doing that right now.

WalkShoot isn't uploaded yet cause I'm working on a newer version. There's also another template module to be uploaded ;)

Thanks @Bloodbane, these will be super helpful to creators. I just gave them all an Exhibition Prefix for easy searching. I also combined the vs. 2 and vs. 3 into one resource page with both modules available for download since they are essentially the same thing.

DC
 
I have plan to update one of the templates but that will have to wait. However, I've made another template called The House whose link could be found in first post above.
 
I've replaced link to LIFT2M with Boss Select demo in first post above. The latter has lock/unlock scripts to lock/unlock a stage after completing it.
 
Love the new boss select demo. I found something strange while playing it. When you finish any boss battle in Unlock mode depending on how many bosses you defeat, you quit that game mode and go to Lock mode, only to find out the same boss(es) you defeated from Unlock Mode, turning black, which means you already defeated it from there. But for the last bosses (Rugal and Geese), I think they are okay since they require you to defeat 10 bosses. If you defeat one of the last two bosses in Unlock mode, it resets back to all bosses active in Lock mode. So, I thought I would let you know about what I encountered.
 
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Thanks for the repot maxman, I've just checked 🔎 and I realized that I forgot to include one important file 😅.

I could upload fixed version of Boss Select but I'm going to wait until I have more new features to add in 😎.
 
That spoiler will have to wait longer but Boss Select module has been updated! It has more bosses, alternate way of locking just to name a few. The link is in first post above.
 
Alright, as mentioned before, I'm updating The House with new features. The update was complete and v2 has been uploaded here. Link in first post above.

For those wondering about the spoiled screenshot, it's a screenshot of typing console for password locked levels. If you want to try the console yourself, download The House v2 and find door with typing console to access one. Don't forget to get key to get there first.
 
Hey @Bloodbane I have a question about the 5. Map ++++

I want certain characters to be locked in my game, until the last level of episode 1 is complete.
So I guess the mechanics would be the same as with this demo function:
"Paladin is locked in map mode, complete Forest 3 level to unlock him (Trophy)"

But in my particular game, I want the background to change as well as the characters being unlocked.

SELECT.png

I suppose this is possible by modifying the scripts? 😅
 
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So I guess the mechanics would be the same as with this demo function:
"Paladin is locked in map mode, complete Forest 3 level to unlock him (Trophy)"

Yep, the lock/unlock mechanic would be the same as Paladin's.

But in my particular game, I want the background to change as well as the characters being unlocked.

Hmmm... the simplest idea I have is mind right now is to place sprite to overlap the background when respective character is unlocked.
 
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