Teenage Mutant Ninja Turtles - Recolored and Extended

Complete Teenage Mutant Ninja Turtles - Recolored and Extended 2020-12-25

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Project is completed.
I saw this on youtube ;D so happy to see one of my favorite projects being worked on again!!
I'm excited!
Also it's pretty cool that in addition to the running attack and enemy throw towards the screen from "Turtles In Time" (additions which i totally welcome since it makes gameplay much more fun) now we are seeing stage conversions aswell.
I like the cutscenes, aswell, in addition to the original stages based on the cartoon, it is a really cool experience, as if you are playing the cartoon :D it's hard to describe.
Awesome job :)
 
Nice work. I liked the HUD, the speed of the game, the double throws, etc...

i Just had noticed that the characters have shadows when exploding. You can remove it by just using "fshadow 0" on that animation.

The other thing which could be improved is the select screen, because it feels kinda empty.

Other than that, nice work!
 
There are 7 selectable characters as of now, so maybe rearraging it with square portraits ?
ZB2gfPV.jpg

Or making taller rectangular ones:
1EURJOH.gif

It could also be divided into 7 slices of a circle:
9tRKRCK.jpg

Something like this: https://youtu.be/6p4-_CHxjec?t=4m11s
 
Wow, surprised to remember that GaBotico posted the last video update only post this four (five?) days ago!  Feels like so much has happened since then!

I've been involved in the promotion of the TMNT x Justice League m.u.g.e.n. launch, but I'm still excited about R&E's progress!
 
O Ilusionista: Thanks a lot! Much appreciated. I guess the Character Select Screen does need some work. I'll do something about it for sure.

Nickokapo: Thanks a lot! I think I'll just make taller rectangular ones. I like having the characters right next to each other.

oldmanwinters: That sounds GREAT! I haven't used MUGEN in like, forever. At some point I wanted to make a Tournament Fighters-like game but never learned how to use the Engine. Best of luck!

New level based on The Technodrome level from TMNT3: The Manhattan Project:

https://www.youtube.com/watch?v=PDURnjevzfE&feature=youtu.be
 
Very cool!!!
Now all 3 technodrome stages are in the game ;D (From the beat 'em up games, that is, tmnt 2, 3 and IV...!)
Great job so far, thanks for keeping us updated!
 
Nickokapo: Thanks a lot! It is my pleasure to keep you updated.

So, here's a new video I just uploaded. Since I have ALL 3 Technodromes from TMNT 2, 3 & 4, this was a way to connect them:

https://www.youtube.com/watch?v=IzfnNiRylTA&feature=youtu.be
 
I love how this is going, man. I wish there was an elevator door entity for each side. But other than that, good job though.
 
maxman said:
I love how this is going, man. I wish there was an elevator door entity for each side. But other than that, good job though.

Speaking of transition effects in the Technodrome, I think it would be cool if you could incorporate some areas of the Technodrome seen in the TV show, like the corridor where Shredder unleashes that spiked rolling log in "Enter the Shredder," or the big room where the Turtles have to fight the 5 giant robots.





 
maxman: Thank you so much! I ended up adding an Opening/Closing animation for the Doors.

oldmanwinters: The funny thing is I've been watching a lot of the 1987 TV Series lately, and I was watching "Enter The Shredder" and I thought about adding those 5 Robots however, there were SO many ideas that I was working on at the time that I decided to focus on whatever I was already working on. With this "Subway Level" I have already used all the ideas I had regarding stages. I kind of wanna focus on Playable Characters now (specially Splinter an April) but the idea has been growing on me. I would love to do it, at some point. I kind of also wanna release this game so that I can focus on The He-Man project that I started working on, I'm pretty excited about it.

So, here's a more complete version of the elevator level from TMNT 4 where the doors open and close (it was kind of tricky). And also, another new level, a Subway Station. With this New Level, I have FINALLY used every single idea that I've come up with so far when it comes to levels (I've been looking forward to this day). Right now  I wanna focus on Playable Characters instead.

https://www.youtube.com/watch?v=I3ArZSt2Fhk&feature=youtu.be
 
I love a subway station, and even better to ride the train!  I remember you put the old man reading with paper with his dog on the bench of the Zoo stage, so is there any way you could include him as a cameo in the subway train?

I fully support the focus on characters like Splinter and April!  I love having the chance to play with non-traditional beat-em-up characters!
 
Looking great ;D train stages in beat 'em ups are my favorite kind of stages, it's nice to see one in here.
oldmanwinters said:
I fully support the focus on characters like Splinter and April!  I love having the chance to play with non-traditional beat-em-up characters!
Same, me too :)
 
Yeah, quite smooth! :)
And perhaps when they exit the subway, and you'd like to extend the stage, this might be useful:
https://youtu.be/QYJfkduIqwg?t=27m42s
 
Nickokapo: Thanks a lot!  :) So, like a Subway Entrance/Exit? I thought about it, I gave no idea why I didn't do it. I would love add it!

O Ilusionista: Thank you so much!  :)

So, I need some help. I just added some MP bars and I would like the Player's MP to drain when a specific move is performed, even if it doesn't hit the enemy. I used "energycost" and "mponly 1" but the energy is only drained if I hit the enemy.
 
Ah its easy - you can either use this as a function in your animation script
Code:
void mpcost( int MCost)
{// Spend some life
    void self = getlocalvar("self");
    void MPower = getentityproperty(self,"mp"); //get mp
    changeentityproperty(self, "mp", MPower-MCost);//consume mp
}

Or even inline
Code:
@script
    void self = getlocalvar("self");
    void MPower = getentityproperty(self,"mp"); //get mp
    changeentityproperty(self, "mp", MPower-10);//consume 10 mp
@end_script
 
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